[1]
Anjos, F.M.S. dos, Oliveira, H.M., Estevam, F.E., Vaz, N.A.P., Mata, L.R.F. da and Carvalho, S.T. 2024. Analyzing the impact of gamification on a mHealth application for treating urinary incontinence in prostate cancer patients. Journal on Interactive Systems. 15, 1 (Jul. 2024), 728–740. DOI:https://doi.org/10.5753/jis.2024.4190.