Lins, A., Correia, W. F. M., Campos, F. F. da C., van Gisbergen, M., & Teixeira, J. M. X. N. (2025). Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game. Journal on Interactive Systems, 16(1), 163–171. https://doi.org/10.5753/jis.2025.4785