LINS, A.; CORREIA, W. F. M.; CAMPOS, F. F. da C.; VAN GISBERGEN, M.; TEIXEIRA, J. M. X. N. Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game. Journal on Interactive Systems, Porto Alegre, RS, v. 16, n. 1, p. 163–171, 2025. DOI: 10.5753/jis.2025.4785. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/4785. Acesso em: 5 dec. 2025.