FILHO, L. S.; CARNEIRO, N.; SOUSA JUNIOR, A.; DARIN, T. Why Don’t You Let the Light In? Developing Radiant Patterns for a Critical Game Aiming Player Empowerment. Journal on Interactive Systems, Porto Alegre, RS, v. 17, n. 1, p. 1–29, 2026. DOI: 10.5753/jis.2026.5923. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/5923. Acesso em: 12 mar. 2026.