MARINHO, A.; BITTENCOURT, I. I.; DOS SANTOS, W. O.; DERMEVAL, D. Does Gamification Improve Flow Experience in Classroom? An Analysis of Gamer Types in Collaborative and Competitive Settings. Revista Brasileira de Informática na Educação, [S. l.], v. 27, n. 2, p. 40–68, 2019. DOI: 10.5753/rbie.2019.27.02.40. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/4742. Acesso em: 22 nov. 2024.