Marinho, Alexandre, Ig Ibert Bittencourt, Wilk Oliveira dos Santos, e Diego Dermeval. “Does Gamification Improve Flow Experience in Classroom? An Analysis of Gamer Types in Collaborative and Competitive Settings”. Revista Brasileira de Informática na Educação 27, no. 2 (maio 31, 2019): 40–68. Acessado setembro 19, 2024. https://journals-sol.sbc.org.br/index.php/rbie/article/view/4742.