Does immersion favor interaction? A within-subjects evaluation of desktop and HMD-based Virtual Reality interaction in an educational cartography application

Authors

DOI:

https://doi.org/10.5753/jbcs.2026.8243

Keywords:

Virtual Reality, Cartography Education, Human–Computer Interaction, User Experience

Abstract

Immersive Virtual Reality has been increasingly integrated into educational contexts due to its potential for spatial engagement. However, the trade-offs between immersion and interaction performance remain a subject of debate. This paper evaluates this relationship using GeoConnect, an educational cartography application designed to support Brazilian cartography learning through interactive map-assembly tasks. We conducted a within-subjects study with 36 students aged 12–13 years to compare two functionally equivalent 3D versions of GeoConnect, evaluated as a conventional Desktop condition and an HMD-based condition. The evaluation adopts a mixed subjective–objective approach, combining standardized instruments, SUS, UEQ, and SSQ, with telemetry-based metrics, including completion time, errors, precision, and a hesitation index. Results indicate that both conditions achieved high perceived usability, with mean SUS scores of 78.19 for the Desktop condition and 79.72 for the HMD-based condition. The HMD-based condition was preferred by 88.89% of participants, suggesting a strong preference for the immersive condition. However, cybersickness was not negligible: the HMD-based condition produced a mean SSQ total score of 32.41, a median of 22.44, and the highest subscale score in Disorientation; the most frequent symptoms were fullness of head, eyestrain, and dizziness with eyes open. Objective telemetry suggested that immersive interaction increased completion time by 82.97 seconds on average, although this difference did not survive Holm–Bonferroni correction across telemetry metrics. Presentation order also influenced completion time: the HMD time cost was concentrated among participants who used the HMD-based condition first, whereas participants who used Desktop first completed the later HMD-based condition with nearly equivalent times. These findings indicate descriptive pragmatic–hedonic tendencies moderated by learning and carryover effects. We conclude that Desktop and HMD-based conditions should be treated as complementary tools in geography education rather than mutually exclusive alternatives.

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Published

2026-08-14

How to Cite

Oliveira, L. Z. de, Santos, M. P. dos, Domingues, G. C., Jesus, T. N. de, Mauricio, C. R. M., Hayakawa, E. H., Teixeira, J. M., Nunes, F. L. S., & Peres, F. F. F. (2026). Does immersion favor interaction? A within-subjects evaluation of desktop and HMD-based Virtual Reality interaction in an educational cartography application. Journal of the Brazilian Computer Society, 32(1), 2043–2060. https://doi.org/10.5753/jbcs.2026.8243

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