Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks

Authors

DOI:

https://doi.org/10.5753/jis.2022.2678

Keywords:

Game-based Learning, Health Awareness, Health Promotion, Resource Management, Virus, Ranking, User Experience

Abstract

This work presents Viral.izo 2.0, a casual educational game favouring world health by acting against emerging viral attacks. It extends our previous work by including three new game levels of progressive difficulty and two new minigames. In addition, we created three new variants beyond the original virus. Each variant has a specific visual design, attack behaviour (damage power and speed of spread), and visual effects. Knowing how to manage resources against the unpredictability of the virus and its variants is crucial for survival. We also developed a ranking system and new menu options to increase player engagement and game competitiveness. Moreover, we conducted new evaluations using a metric for assessment of user experience, showing that Viral.izo is capable of educating while challenging the player.

Downloads

Download data is not yet available.

References

Andrade, J. (2020). Virus Combat: Brasiliense cria game para evitar propagação da COVID-19. [link].

Barbosa, R. G. and Rodrigues, M. A. F. (2006). Supporting guided navigation in mobile virtual environments. In Proceedings of the 2006 ACM Symposium on Virtual Reality Software and Technology (VRST), pages 220–226.

Brandão, P. E. (2021). As descobertas e as lições da variante delta do coronavírus. [link].

Calvillo-Gámez, E. H., Cairns, P., and Cox, A. L. (2015). Assessing the core elements of the gaming experience. In Game user experience evaluation, pages 37–62. Springer.

Campos, T. R. and Ramos, D. K. (2020). Conteúdo científico e jogabilidade do Plague Inc.: um jogo digital sobre pandemias. In Anais do CIET: Congresso Internacional de Educação e Tecnologias| Encontro de Pesquisadores em Educação a Distância.

De Macedo, D. V. and Rodrigues, M. A. F. (2011). Experiences with rapid mobile game development using Unity engine. Computers in Entertainment, 9(3):1–12. https://doi.org/10.1145/2027456.2027460.

De Moura, J. (2020). Desenvolvido em tempo recorde, capacete de respiração assistida começa a ser testado em pacientes. [link].

De Oliveira, T. R. C., Beleza, I. V., Rodrigues, M. A. F., and da Silva Júnior, G. B. (2020). Um jogo para a promoção do uso de máscaras e controle de aglomerações em ambientes externos. In Proceedings of the 2020 SBGames, Health Track, pages 1022–1029. Available at: [link] .

Eucalyp (2021). Flaticon. [link]. Acesso: 10/04/2021.

Facens, Liga, and Newton (2020). Heróis da Pandemia. [link].

Fonteles, J. H., Rodrigues, M. A. F., and Basso, V. E. (2014). Real-time animations of virtual fountains based on a particle system for visualizing the musical structure. In Proceedings of the 2014 Symposium on Virtual and Augmented Reality (SVR), pages 171–180. IEEE.

Freepik (2021). Freepik. [link]. Acesso: 10/04/2021.

Galvani, G. (2021). Mundo entra em alerta após descoberta da variante Ômicron. [link].

Lindsey, C. (2019). Agar.io: The game’s in the name. Games and Culture, 14(2):154–169.

Machado, C. T. and Carvalho, A. A. (2018). Avaliação do serious game Immuno Rush sobre imunologia. RENOTE, 16(1).

Ministério da Saúde, Brasil (2021). Anvisa aprova registro da vacina da Fiocruz/AstraZeneca e de medicamento contra o coronavírus. [link].

OPAS (2021). Histórico da pandemia de COVID-19. [link].

Rocha, R. S., Rodrigues, M. A. F., and Taddeo, L. S. (2006). Performance evaluation of a hybrid algorithm for collision detection in crowded interactive environments. In the 2006 Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI), pages 86–93. IEEE.

Rodrigues, M. A. F., Macedo, D. V., Serpa, Y. R., Martins, C., Candolo, P. H. T., Gobet, T., Serpa, Y. R., and Secundino, L. (2014). Combatendo a halitose: Um serious game multiplataforma em saúde bucal. In Proceedings of the 2014 SBGames, Art & Design Track, pages 210–219. [link].

Sanar (2020). Linha do tempo do coronavírus no Brasil. [link].

Santos, V. P., Fontes, Y. N. S., Holanda, F. A., Goiana, T. H., Simões, J. C. M. L., Teixeira, D. L., and Rodrigues, M. A. F. (2021). Viral.izo: Um jogo educativo de gerência de recursos contra a proliferação desenfreada de um vírus. In SBC Proceedings of the 2021 SBGames, Health Track, pages 846–854. [link].

Serpa, Y. R. and Rodrigues, M. A. F. (2020). BROADMARK: A testing framework for broad-phase collision detection algorithms. Computer Graphics Forum (CGF), 39(1):436–449.

Silva, W. B. and Rodrigues, M. A. F. (2009). A lightweight 3D visualization and navigation system on handheld devices. In Proceedings of the 2009 ACM Symposium on Applied Computing, pages 162–166.

Smashicons (2021). Smashicons. [link]. Acesso: 10/04/2021.

SP1 (2021). Primeiro anúncio de uma morte por COVID-19 no Brasil completa um ano. [link].

Triângulo and Alto Paranaíba (2020). Jogo Prevenção Coronavírus é criado em Uberaba para conscientizar crianças. [link].

UNESCO (2021). [link]. Acesso: 15/07/2021.

Venigalla, A. S. M., Vagavolu, D., and Chimalakonda, S. (2020). SurviveCovid-19 - A Game for Improving Awareness of Social Distancing and Health Measures for COVID-19 Pandemic.

Weber, J. R. (2020). Victor Gabriel, o menino de 11 anos que criou game para combater o coronavírus e venceu competição nacional. GHZ Porto Alegre: [link].

World Health Organization (2021). WHO coronavirus disease (COVID-19) dashboard. [link].

WorldoMeters (2021). COVID-19 Coronavirus Pandemic. [link]. Acesso: 15/07/2021.

Zhu, H., Wei, L., and Niu, P. (2020). The novel coronavirus outbreak in Wuhan, China. Global Health Research and Policy, 5(1):1–3.

Downloads

Published

2022-12-07

How to Cite

SANTOS, V. P.; FONTES, Y. N. S.; HOLANDA, F. A.; GOIANA, T. H.; SIMÕES, J. C. M. L.; TEIXEIRA, D. L.; RODRIGUES, M. A. F. Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks. Journal on Interactive Systems, Porto Alegre, RS, v. 13, n. 1, p. 350–363, 2022. DOI: 10.5753/jis.2022.2678. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/2678. Acesso em: 6 oct. 2024.

Issue

Section

Regular Paper