Peg.Ada: uncovering digital footprint’s career impact for girls

Authors

DOI:

https://doi.org/10.5753/jis.2024.3849

Keywords:

Digital footprint, Educational game, Digital inclusion

Abstract

This article introduces an educational game designed to teach girls about the concept of digital footprinting. The primary objective of the game is to impart knowledge on the significance of safeguarding their online privacy and security while encouraging responsible digital citizenship. The game's design incorporates a playful and interactive approach, integrating challenges that engage and sustain the players' interest. We envision this game as a valuable resource for educators and professionals working with girls, aiming to enhance their comprehension of their online presence. The game was applied in a workshop at a high school in Brazil, providing a hands-on opportunity for female students to use acquired concepts and stimulate meaningful discussions on digital security. The results showed that usability, gameplay, and learning issues were all well evaluated.

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References

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Published

2024-06-02

How to Cite

VINHAL, A. R.; ODAKURA, V. Peg.Ada: uncovering digital footprint’s career impact for girls. Journal on Interactive Systems, Porto Alegre, RS, v. 15, n. 1, p. 541–548, 2024. DOI: 10.5753/jis.2024.3849. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/3849. Acesso em: 21 nov. 2024.

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Section

Regular Paper