Investigating Manipulative Design on Social Media Platforms - the Case of Kidinfluencers

Authors

DOI:

https://doi.org/10.5753/jis.2024.4271

Keywords:

Manipulative Design, Kidinfluencers, Social Media Platform, Instagram

Abstract

The term kidinfluencer denotes children who produce entertaining content for social media platforms such as TikTok and Instagram. These young artists frequently publish videos or pictures that highlight their skills, pastimes or general activities in their daily routines, which draws a sizable audience. This can result in business collaborations with platform partners, providing children and caregivers with several options for income. Despite the success and fame of a few kidinfluencers, their use of social media has also sparked worries about their privacy, safety, and potential exploitation. This article explores this phenomenon from the perspective of risks brought by social media platforms, which treat children as relevant content creators but neglect their well-being and autonomy online. By mapping previous studies on the topic, we investigate the scenario of young influencers, using the notion of deceptive design patterns as a lens of analysis of platform manipulation of children’s decisions and interests. To address the identified problems caused by these patterns, we (i) present a set of prototypes as suggestions for changing platforms’ features as well as (ii) legal solutions to safeguard children’s rights and best interests online.

Downloads

Download data is not yet available.

References

Alana, I. (2021). Representação sobre publicidade infantil massiva dirigida às crianças. [link], Accessed: 08 August 2024.

Alana, I. (2022). O trabalho infantil artístico nas redes sociais. [link], Accessed: 08 August 2024.

Albuquerque, N. F., Valença, G., and Falcão, T. P. (2023). How social media platforms manipulate kidinfluencers? analysing the adoption of deceptive design patterns by big techs. In Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, pages 1–10. DOI: https://doi.org/10.1145/3638067.3638123.

Alhabash, S. and Ma, M. (2017). A tale of four platforms: Motivations and uses of facebook, twitter, instagram, and snapchat among college students? Social Media + Society, 3(1). DOI: https://doi.org/10.1177/2056305117691544.

Brignull, H. (2018). Dark patterns. [link], Access: 08 August 2024.

Burgess, M. C. R., Dill, K. E., Stermer, S. P., Burgess, S. R., and Brown, B. P. (2011). Playing with prejudice: The prevalence and consequences of racial stereotypes in video games. Media Psychology, 14(3):289–311. DOI: https://doi.org/10.1145/3544548.3581258.

Chordia, I., Tran, L. P., Parrish, E., Erete, S. L., Yip, J. C., and Hiniker, A. (2023). Deceptive design patterns in safety technologies: A case study of the citizen app. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. DOI: https://doi.org/10.1145/3544548.3581258.

Craig, D. and Cunningham, S. (2017). Toy unboxing: living in a(n unregulated) material world. Media International Australia, 163(1):77–86. DOI: https://doi.org/10.1177/1329878X17693700.

Crepax, T. and Mühlberg, J. T. (2022). Upgrading the protection of children from manipulative and addictive strategies in online games: Legal and technical solutions beyond privacy regulation. arXiv preprint arXiv:2207.09928. DOI: https://doi.org/10.29173/irie480.

Doffman, Z. (2020). Warning—apple suddenly catches tik-tok secretly spying on millions of iphone users. [link], Accessed: 08 August 2024.

dos Deputados, C. (2023). Emp 84 => pl 2630/2020. emenda de plenário a projeto com urgência para garantia de proteção prioritária e integral a crianças e adolescentes na internet e dá outras providências. [link], Accessed: 08 August 2024.

Feller, G. and Burroughs, B. (2022). Branding kidfluencers: Regulating content and advertising on youtube. Television & New Media, 23(6):575–592. DOI: https://doi.org/10.1177/15274764211052882.

for Public Health, R. S. (2017). Social media and young people’s mental health and wellbeing. [link], Accessed: 08 August 2024.

FTC (2019). Google and youtube will pay record 170 million for alleged violations of children’s privacy law. [link], Access: 08 August 2024.

Geider, J. F. (2021). How to (not) exploit your internet child star: unregulated child labor on youtube, instagram and social media. Law School Student Scholarship.

Gibbons, S. (2018). Journey mapping 101. [link], Accessed: 08 August 2024.

Grace, T. D., Abel, C., and Salen, K. (2023). Child-centered design in the digital world: investigating the implications of the age-appropriate design code for interactive digital media. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, pages 289–297. DOI: https://doi.org/10.1145/3585088.3589370.

Gray, C. M., Kou, Y., Battles, B., Hoggatt, J., and Toombs, A. L. (2018). The dark (patterns) side of ux design. In Proceedings of the 2018 CHI conference on human factors in computing systems, pages 1–14. DOI: https://doi.org/10.1145/3173574.3174108.

Guardian, T. (2019). Youtube fined $170m for collecting children’s personal data. [link], Accessed: 08 August 2024.

Hu, M. and Wu, X. (2018). Research on children’s network privacy protection in mobile social media. IEEE 20th Int’l Conference on High Performance Computing and Communications. DOI: https://doi.org/10.1109/HPCC/SmartCity/DSS.2018.00190.

Hudders, L., Pauw, P. D., Cauberghe, V., Panic, K., Zarouali, B., and Rozendaal, E. (2017). Shedding new light on how advertising literacy can affect children’s processing of embedded advertising formats: a future research agenda. Journal of Advertising, 46:333–349. DOI: https://doi.org/10.1080/00913367.2016.1269303.

ICO, I. C. O. (2020). Age appropriate design: a code of practice for online services. [link], Accessed: 08 August 2024.

KALAN, Ö. (2020). Digital transformation in marketing: A sample review on kid influencer marketing and toy unboxing videos on youtube. IN MEDIA & SOCIETY, page 127. DOI: https://doi.org/10.26650/B/SS07.2020.013.08.

Kamei, F., Wiese, I., Lima, C., Polato, I., Nepomuceno, V., Ferreira, W., Ribeiro, M., Pena, C., Cartaxo, B., Pinto, G., et al. (2021). Grey literature in software engineering: A critical review. Inf. and Software Technology, 138. DOI: https://doi.org/10.48550/arXiv.2104.13435.

Lacey, C. and Caudwell, C. (2019). Cuteness as a ‘dark pattern’in home robots. In 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), pages 374–381. IEEE. DOI: https://doi.org/10.1109/HRI.2019.8673274.

Lomas, N. (2021). Ireland probes tiktok’s handling of kids’ data and transfers to china. [link], Access: 08 August 2024.

Lukoff, K., Lyngs, U., Zade, H., Liao, J. V., Choi, J., Fan, K., Munson, S. A., and Hiniker, A. (2021). How the design of youtube influences user sense of agency. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pages 1–17. DOI: https://doi.org/10.1145/3411764.3445467.

Manikas, K. and Hansen, K. M. (2013). Software ecosystems–a systematic literature review. Journal of Systems and Soft., 86(5):1294–1306. DOI: https://doi.org/10.1016/j.jss.2012.12.026.

Mathur, A., Kshirsagar, M., and Mayer, J. (2021). What makes a dark pattern... dark? In 2021 CHI Conference on Human Factors in Computing Systems. ACM. DOI: https://doi.org/10.1145/3411764.3445610.

Monge Roffarello, A. and De Russis, L. (2022). Towards understanding the dark patterns that steal our attention. In CHI Conference on Human Factors in Computing Systems, pages 1–7. DOI: https://doi.org/10.1145/3491101.3519829.

Nelissen, L. and Funk, M. (2022). Rationalizing dark patterns: Examining the process of designing privacy ux through speculative enactments. International Journal of Design, 16(1):75–92. DOI: https://doi.org/10.57698/v16i1.05.

Nic.Br (2023). Tic kids online brasil: qualidade da conexão e dos dispositivos afetam a participação de crianças e adolescentes na internet. [link], Access: 08 August 2024.

Nicoll, B. and Nansen, B. (2018). Mimetic production in youtube toy unboxing videos. Social Media + Society, 4(3). DOI: https://doi.org/10.1177/2056305118790761.

Ofcom (2022). Children and parents: media use and attitudes report 2022. [link], Access: 08 August 2024.

O’Neill, E. E. (2019). Influencing the future: Compensating children in the age of socialmedia influencer marketing. [link], Access: 08 August 2024.

Parliament, E. (2016). General data protection regulation. [link], Access: 08 August 2024.

Perez, C. B. S. (October 09, 2020). França é o primeiro país a regulamentar atividade de influenciadores mirins. [link], Accessed: 08 August 2024.

Perez, T. C. S. (August 10, 2021). Google to introduce increased protections for minors on its platform, including search, youtube and more. [link], Accessed: 08 August 2024.

Permanasari, A. (2021). The urgency of child labor rights protection as an influencer. In Proceedings of the 1st International Conference on Education, Humanities, Health and Agriculture, ICEHHA 2021, 3-4 June 2021, pages 236–244, Ruteng, Flores, Indonesia. CCER. DOI: http://dx.doi.org/10.4108/eai.3-6-2021.2310834.

Radesky, J., Hiniker, A., McLaren, C., Akgun, E., Schaller, A., Weeks, H. M., Campbell, S., and Gearhardt, A. N. (2022). Prevalence and characteristics of manipulative design in mobile applications used by children. JAMA Network Open, 5(6):e2217641–e2217641. DOI: https://doi.org/10.1001/jamanetworkopen.2022.17641.

Rapôso, C. F. L., de Lima, H. M., de Oliveira Junior, W. F., Silva, P. A. F., and de Souza Barros, E. E.(2019). Lei geral de proteção de dados pessoais em tecnologia da informação: Revisão sistemática. RACE-Revista de Administração do Cesmac, 4:58–67. DOI: https://doi.org/10.3131/race.v4i0.1035.

Reid Chassiakos, Y. L., Radesky, J., Christakis, D., Moreno, M. A., Cross, C., Hill, D., Ameenuddin, N., Hutchinson, J., Levine, A., Boyd, R., et al. (2016). Children and adolescents and digital media. Pediatrics, 138(5). DOI: https://doi.org/10.1542/peds.2016-2593.

Research, D. B. M. (2022). Global influencer marketing platform market – industry trends and forecast to 2029. [link], Access: 08 August 2024.

Ridley, K. (2021). Tiktok faces claim for billions in london child privacy lawsuit. [link], Access: 08 August 2024.

Rodrigues, A., Valentim, N. M., and Feitosa, E. (2019). Defining inspection techniques for detecting privacy problems in online social networks. Journal on Interactive Systems, 10(2):35–49. DOI: https://doi.org/10.5753/jis.2019.552.

S., F., R., M., and Isaac, M. (2021). Instagram struggles with fears of losing its ‘pipeline’: Young users. [link], Access: 08 August 2024.

Sandhaus, H. (2023). Promoting bright patterns. arXiv preprint arXiv:2304.01157. DOI: https://doi.org/10.48550/arXiv.2304.01157.

Santoro, F. M. and da Costa, R. M. E. M. (2021). Towards ethics in information systems. Journal on Interactive Systems, 12(1):69–82. DOI: https://doi.org/10.5753/jis.2021.961.

Sherman, A. (2020). Tiktok reveals detailed user numbers for the first time. [link], Access: 08 August 2024.

Smith, A., Toor, S., and Kessel, P. V. (2018). Many turn to youtube for children’s content, news, how-to lessons. [link], Access: 08 August 2024.

Sousa, C. and Oliveira, A. (2023). The dark side of fun: Understanding dark patterns and literacy needs in early childhood mobile gaming. In European Conference on Games Based Learning, volume 17, pages 599–610. DOI: https://doi.org/10.34190/ecgbl.17.1.1656.

Staksrud, E., Ólafsson, K., and Livingstone, S. (2013). Does the use of social networking sites increase children’s risk of harm? Computers in Human Behavior, 29(1):40–50. ncluding Special Section Youth, Internet, and Wellbeing. DOI: https://doi.org/10.1016/j.chb.2012.05.026.

Survey, A. C. (2019). Children’s internet access at hom. [link], Accessed: 08 August 2024.

UN (1989). Convention on the rights of the child. [link], Access: 13 August 2024.

Veirman, D., Marijke, Hudders, Liselot, Nelson, and R., M. (2019). What is influencer marketing and how does it target children? a review and direction for future research. Frontiers in Psychology, 10. DOI: https://doi.org/10.3389/fpsyg.2019.02685.

Winther, D. K. (2017). How Does the Time Children Spend Using Digital Technology Impact Their Mental Well-being, Social Relationships and Physical Activity? An Evidence-focused Literature Review. Technical Report 2017-02, UNICEF Office of Research.

Youtube (2020). Dicas e ferramentas para sua família. [link], Accessed: 08 August 2024.

Yu, J. J., Kim, H., and Hay, I. (2013). Understanding adolescents’ problematic internet use from a social/cognitive and addiction research framework. Computers in Human Behavior, 29(6):2682–2689. DOI: https://doi.org/10.1016/j.chb.2013.06.045.

Downloads

Published

2024-08-13

How to Cite

ALBUQUERQUE, N.; VALENÇA, G.; FALCÃO, T. P. Investigating Manipulative Design on Social Media Platforms - the Case of Kidinfluencers. Journal on Interactive Systems, Porto Alegre, RS, v. 15, n. 1, p. 860–874, 2024. DOI: 10.5753/jis.2024.4271. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/4271. Acesso em: 21 nov. 2024.

Issue

Section

Regular Paper