Digital Tabletop Interfaces: A Systematic Review of Technological Trends

Authors

DOI:

https://doi.org/10.5753/jis.2026.7211

Keywords:

Digital Tabletops, Human–Computer Interaction, Systematic Literature Review

Abstract

Digital tabletops have long played an important role in human–computer interaction research, serving as rich platforms for tangible interaction, collaboration, and multi-user experiences. Despite their historical relevance, recent work still lacks a consolidated synthesis of how these systems have technically evolved. To address this gap, this article presents a Systematic Literature Review on digital tabletops, with a particular focus on input and output hardware technologies and physical configurations. The review followed a structured protocol and included searches across five major scientific databases, covering studies published between 2001 and 2025. From an initial pool of 1,515 articles, 556 studies were selected for detailed analysis. The findings reveal three technological waves, showing a progression from early projection-based systems to the widespread adoption of embedded displays (LCD/LED), alongside the growing use of sensor-assisted computer vision techniques for input. The results also point to a noticeable decline in research activity after 2015. The study discusses potential causes for this trend, including hardware standardization issues and high implementation costs. Based on the temporal coexistence of this decline with the emergence of Extended Reality ecosystems that address similar spatial and collaborative interaction goals under different terminologies, the study suggests that part of this apparent decline may reflect a shift in research focus rather than the disappearance of tabletop-related concerns.

Downloads

Download data is not yet available.

References

Ahn, Y., Kim, H., Lim, M., Lee, J., and Kim, J.-I. (2010). A slim tabletop interface based on high resolution lcd screens with multiple cameras. In ACM International Conference on Interactive Tabletops and Surfaces, ITS'10, page 241–242. , ACM. DOI: https://doi.org/10.1145/1936652.1936696.

Ahn, Y., Lee, J., Kim, W., Kim, J.-I., Chang, W., Kim, H., and Park, J. (2012). A slim hybrid multi-touch tabletop interface with a high definition led display and multiple cameras. In 2012 IEEE International Conference on Consumer Electronics (ICCE), page 217–218. , IEEE. DOI: https://doi.org/10.1109/icce.2012.6161836.

Ahsanullah, Sulaiman, S., Mahmood, A. K. B., Khan, M., and Madni, M. (2015). Applications of Multi-Touch Tabletop Displays and Their Challenging Issues: An Overview. International Journal on Smart Sensing and Intelligent Systems, 8(2):966–991. DOI: https://doi.org/10.21307/ijssis-2017-791.

Antle, A. N., Wise, A. F., Hall, A., Nowroozi, S., Tan, P., Warren, J., Eckersley, R., and Fan, M. (2013). Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings of the 12th International Conference on Interaction Design and Children, IDC '13, page 565–568. , ACM. DOI: https://doi.org/10.1145/2485760.2485866.

Bartindale, T., Hook, J., and Olivier, P. (2009). Media crate: tangible live media production interface. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI09, page 255–262. , ACM. DOI: https://doi.org/10.1145/1517664.1517718.

Bellucci, A., Malizia, A., and Aedo, I. (2014). Light on horizontal interactive surfaces: Input space for tabletop computing. ACM Computing Surveys, 46(3):1–42. DOI: https://doi.org/10.1145/2500467.

Bortolaso, C., Oskamp, M., Graham, T. N., and Brown, D. (2013). Ormis: a tabletop interface for simulation-based training. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, ITS '13, page 145–154. , ACM. DOI: https://doi.org/10.1145/2512349.2512792.

Bredies, K., Mann, N. A., Ahrens, J., Geier, M., Spors, S., and Nischt, M. (2008). The multi-touch soundscape renderer. In Proceedings of the working conference on Advanced visual interfaces, AVI '08, page 466–469. , ACM. DOI: https://doi.org/10.1145/1385569.1385660.

Bush, V. (1996). As we may think. Interactions, 3(2):35–46. Publisher: Association for Computing Machinery (ACM). DOI: https://doi.org/10.1145/227181.227186.

Buxton, B. (2025). Multi-touch systems that i have known and loved. [link]. Accessed on 27 June 2026.

Cheng, K., Müller-Tomfelde, C., and Ruiz, N. (2010). Interactive tabletops with non-interactive rims. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, OZCHI '10, page 296–299. , ACM. DOI: https://doi.org/10.1145/1952222.1952285.

Circle Twelve (2013). Diamondtouch by circle twelve. [link]. Accessed on: 27 June 2026.

Clarinval, A., Deremiens, C., Dardenne, T., and Dumas, B. (2021). Introducing the smart city to children with a tangible interaction table: Expliquer la ville intelligente aux enfants avec une table d'interaction tangible. In *32e Conférence Francophone sur l'Interaction Homme-Machine, IHM '21*, page 1–6. , ACM. DOI: https://doi.org/10.1145/3451148.3458645.

Clayphan, A., Collins, A., Ackad, C., Kummerfeld, B., and Kay, J. (2011). Firestorm: a brainstorming application for collaborative group work at tabletops. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS'11, page 162–171. , ACM. DOI: https://doi.org/10.1145/2076354.2076386.

Costa, V. D., Zen, E., and Tavares, T. (2023). The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops. In Anais do XXII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, Porto Alegre, RS, Brasil. SBC. event-place: Maceió/AL. DOI: https://doi.org/10.1145/3638067.3638091.

Da Costa, V. K., De Vasconcellos, A. P. V., Darley, N. T., and Tavares, T. A. (2018). Methodologies and Evaluation Tools Used in Tangible User Interfaces: A Systematic Literature Review. In Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, pages 1–9, Belém Brazil. ACM. DOI: https://doi.org/10.1145/3274192.3274223.

Davis, P., Horn, M., Block, F., Phillips, B., Evans, E. M., Diamond, J., and Shen, C. (2015). "whoa! we're going deep in the trees!": Patterns of collaboration around an interactive information visualization exhibit. International Journal of Computer-Supported Collaborative Learning, 10(1):53–76. DOI: https://doi.org/10.1007/s11412-015-9209-z.

de Souza Alcantara, T., Ferreira, J., and Maurer, F. (2013). Interactive prototyping of tabletop and surface applications. In Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems, EICS'13, page 229–238. ACM. DOI: https://doi.org/10.1145/2494603.2480313.

Derboven, J., De Roeck, D., Verstraete, M., Geerts, D., Schneider-Barnes, J., and Luyten, K. (2010). Comparing user interaction with low and high fidelity prototypes of tabletop surfaces. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI '10, page 148–157. ACM. DOI: https://doi.org/10.1145/1868914.1868935.

Dietz, P. and Leigh, D. (2001). Diamondtouch: a multi-user touch technology. In Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, UIST '01, page 219–226, New York, NY, USA. Association for Computing Machinery. DOI: https://doi.org/10.1145/502348.502389.

Fujinami, K., Kosaka, M., and Indurkhya, B. (2018). Painting an apple with an apple: A tangible tabletop interface for painting with physical objects. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2(4):1–22. DOI: https://doi.org/10.1145/3287040.

Ghanam, Y., Andreychuk, D., and Maurer, F. (2010). Reactive variability management in agile software development. In 2010 Agile Conference. IEEE. DOI: https://doi.org/10.1109/agile.2010.6.

Hamdan, N. A.-h., Voelker, S., and Borchers, J. O. (2013). Conceptual framework for surface manager on interactive tabletops. In CHI '13 Extended Abstracts on Human Factors in Computing Systems, CHI '13, page 1527–1532. ACM. DOI: https://doi.org/10.1145/2468356.2468629.

Harley, D., Chu, J. H., Kwan, J., and Mazalek, A. (2016). Towards a framework for tangible narratives. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16, page 62–69. ACM. DOI: https://doi.org/10.1145/2839462.2839471.

Hinrichs, U., Hancock, M., Carpendale, S., and Collins, C. (2007). Examination of Text-Entry Methods for Tabletop Displays. In Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07), pages 105–112. DOI: https://doi.org/10.1109/TABLETOP.2007.10.

Hong, D., Höllerer, T., Haller, M., Takemura, H., Cheok, A. D., Kim, G. J., Billinghurst, M., Woo, W., Hornecker, E., Jacob, R. J., Hummels, C., Ullmer, B., Schmidt, A., Van Den Hoven, E., and Mazalek, A. (2008). Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing, 7(2):90–96. DOI: https://doi.org/10.1109/MPRV.2008.27.

Hutchins, E. L., Hollan, J. D., and Norman, D. A. (1985). Direct manipulation Interfaces. User centered system design. DOI: https://doi.org/10.1201/9780367807320-5.

Inkpen, K. M., Hancock, M. S., Mandryk, R. L., and Scott, S. D. (2002). Collaboration around a tabletop display: Supporting interpersonal interactions. Technical report, Edgelab at Simon Fraser University., Burnaby, BC V5A 1S6, Canada.

Ishido, R., Kitahara, K., Inoue, T., and Okada, K.-i. (2007). Evaluation of Content Handling Methods for Tabletop Interface. In Jacko, J. A., editor, Human-Computer Interaction. Interaction Platforms and Techniques, pages 326–335, Berlin, Heidelberg. Springer Berlin Heidelberg. DOI: https://doi.org/10.1007/978-3-540-73107-8_37.

Ishihara, M. and Rattanachinalai, P. (2021). Learning basic concept of computer programming with path-finding task in ar and its properties. Education and Information Technologies, 27(1):719–742. DOI: https://doi.org/10.1007/s10639-020-10416-9.

Jordà, S., Kaltenbrunner, M., Geiger, G., and Alonso, M. (2006). The reactable: a tangible tabletop musical instrument and collaborative workbench. In ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06, SIGGRAPH '06. , ACM Press. DOI: https://doi.org/10.1145/1179849.1179963.

Kaltenbrunner, M. (2009). reactivision and tuio: a tangible tabletop toolkit. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS'09, page 9–16. ACM. DOI: https://doi.org/10.1145/1731903.1731906.

Kaltenbrunner, M., Jorda, S., Geiger, G., and Alonso, M. (2006). The reacTable*: A Collaborative Musical Instrument. In 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE'06), pages 406–411. ISSN: 1524-4547. DOI: https://doi.org/10.1109/WETICE.2006.68.

Kitchenham, B. and Charters, S. M. (2007). Guidelines for performing systematic literature reviews in software engineering. Technical report, Technical report, ver. 2.3 ebse technical report. ebse, Durham, UK.

Kunz, A. M. (2011). Human-Computer Interaction on Tabletops. Journal on Interactive Systems, 2(2). DOI: https://doi.org/10.5753/jis.2011.577.

Kuwahara, M. and Umezu, N. (2021). Learning environment based on an interactive projection table for children. In 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), page 109–113. , IEEE. DOI: https://doi.org/10.1109/aivr52153.2021.00026.

Lee, J. and Kim, J.-I. (2006). u-Table: A Tabletop Interface for Multiple Users, page 983–992. Springer Berlin Heidelberg. DOI: https://doi.org/10.1007/11751540_107.

Li, B., Zhang, W., Zhou, R., Yang, C., and Li, Z. (2012). A comparative ergonomics study: Performing reading-based tasks on a large-scale tabletop vs. laptop. International Journal of Industrial Ergonomics, 42(1):156–161. DOI: https://doi.org/10.1016/j.ergon.2011.10.003.

Lin, M., Preston, A., Kharrufa, A., and Kong, Z. (2016). Making l2 learners' reasoning skills visible: The potential of computer supported collaborative learning environments. Thinking Skills and Creativity, 22:303–322. DOI: https://doi.org/10.1016/j.tsc.2016.06.004.

Marco, J., Cerezo, E., and Baldasarri, S. (2008). Nikvision: Natural interaction for kids. In IADIS International Conference Interfaces and Human Computer Interaction 2008 (part of MCCSIS 2008), pages 254–257. IADIS.

Marlier, M., Renoir, N., Hachet, M., and Prouzeau, A. (2025). Exploring interactions with tangible and actuated tokens on a shared tabletop for railway traffic management control centres. In Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '25, page 1–12. , ACM. DOI: https://doi.org/10.1145/3689050.3704938.

Mendoza, R. C., Romero, P., and Pineda, L. A. (2012). A user experience view for rehabilitation systems. In Proceedings of the 4th Mexican Conference on Human-Computer Interaction, MexIHC '12, page 20–27. ACM. DOI: https://doi.org/10.1145/2382176.2382182.

Moher, T., Watson, B., Kim, J., Hindo, C., Gomez, L., Fransen, S., and McEneany, T. (2005). Storygrid: a tangible interface for student expression. In CHI '05 Extended Abstracts on Human Factors in Computing Systems, CHI05, page 1669–1672. , ACM. DOI: https://doi.org/10.1145/1056808.1056993.

Monteiro, K., Vatsal, R., Chulpongsatorn, N., Parnami, A., and Suzuki, R. (2023). Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI '23, page 1–15. , ACM. DOI: https://doi.org/10.1145/3544548.3581449.

Müller-Tomfelde, C. and Fjeld, M. (2010). Introduction: A Short History of Tabletop Research, Technologies, and Products, pages 1–24. Springer London, London. DOI: https://doi.org/10.1007/978-1-84996-113-4_1.

Müller-Tomfelde, C., editor (2010). Tabletops - Horizontal Interactive Displays. Human-Computer Interaction Series. Springer London, London.

Nasir, J., Kothiyal, A., Bruno, B., and Dillenbourg, P. (2021). Many are the ways to learn identifying multimodal behavioral profiles of collaborative learning in constructivist activities. International Journal of Computer-Supported Collaborative Learning, 16(4):485–523. DOI: https://doi.org/10.1007/s11412-021-09358-2.

O'hara, K., Kjeldskov, J., and Paay, J. (2011). Blended interaction spaces for distributed team collaboration. ACM Transactions on Computer-Human Interaction, 18(1):1–28. DOI: https://doi.org/10.1145/1959022.1959025.

Paulsen, L., Dau, S., and Davidsen, J. (2024). Designing for collaborative learning in immersive virtual reality: a systematic literature review. Virtual Reality, 28(1):63. DOI: https://doi.org/10.1007/s10055-024-00975-4.

Pidel, C. and Ackermann, P. (2020). Collaboration in virtual and augmented reality: a systematic overview. In Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I 7, pages 141–156. Springer. DOI: https://doi.org/10.1007/978-3-030-58465-8_10.

Qin, Y., Yu, C., Liu, J., Wang, Y., Shi, Y., Su, Z., and Shi, Y. (2011). utable: a seamlessly tiled, very large interactive tabletop system. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS'11, page 244–245. , ACM. DOI: https://doi.org/10.1145/2076354.2076397.

Rauterberg, M., Fjeld, M., Krueger, H., Bichsel, M., Leonhardt, U., and Meier, M. (1998). BUILD-IT: a planning tool for construction and design. In CHI 98 Conference Summary on Human Factors in Computing Systems, pages 177–178, Los Angeles California USA. ACM. DOI: https://doi.org/10.1145/286498.286657.

Rodić, L. D. and Granić, A. (2022). Tangible interfaces in early years' education: a systematic review. Personal and Ubiquitous Computing, 26(1):39–77. Publisher: Springer Science and Business Media LLC. DOI: https://doi.org/10.1007/s00779-021-01556-x.

Schremmer, C., Krumm-Heller, A., Vernik, R., and Epps, J. (2007). Design discussion of the [braccetto] research platform: Supporting distributed intensely collaborating creative teams of teams. In International Conference on Human-Computer Interaction, pages 722–734. Springer. DOI: https://doi.org/10.1007/978-3-540-73111-5_81.

Schöning, J., Brandl, P., Daiber, F., Echtler, F., Hilliges, O., Hook, J., Löchtefeld, M., Motamedi, N., Muller, L., Olivier, P., and Roth, T. (2008). Multi-Touch Surfaces: A Technical Guide. Technical report, Institute for Geoinformatics University of Münster.

Scott, S. D., Carpendale, M. S. T., and Inkpen, K. (2004). Territoriality in collaborative tabletop workspaces. In Proceedings of the 2004 ACM conference on Computer supported cooperative work, CSCW04, page 294–303. ACM. DOI: https://doi.org/10.1145/1031607.1031655.

Scott, S. D. and Carpendale, S. (2006). Guest Editors' Introduction: Interacting with Digital Tabletops. IEEE Computer Graphics and Applications, 26(5):24–27. DOI: https://doi.org/10.1109/MCG.2006.107.

Scott, S. D., Grant, K. D., and Mandryk, R. L. (2003). System Guidelines for Co-located, Collaborative Work on a Tabletop Display. In Kuutti, K., Karsten, E. H., Fitzpatrick, G., Dourish, P., and Schmidt, K., editors, ECSCW 2003, pages 159–178. Springer Netherlands, Dordrecht. DOI: https://doi.org/10.1007/978-94-010-0068-0_9.

Shen, C., Everitt, K., and Ryall, K. (2003). UbiTable: Impromptu Face-to-Face Collaboration on Horizontal Interactive Surfaces, page 281–288. Springer Berlin Heidelberg. DOI: https://doi.org/10.1007/978-3-540-39653-6_22.

Shen, C., Ryall, K., Forlines, C., Esenther, A., Vernier, F. D., Everitt, K., Wu, M., Wigdor, D., Morris, M. R., HancocK, M., et al. (2009). Collaborative Tabletop Research and Evaluation: Interfaces and Interactions for Direct-Touch Horizontal Surfaces. In Interactive Artifacts and Furniture Supporting Collaborative Work and Learning, pages 1–17. Springer US, Boston, MA. DOI: https://doi.org/10.1007/978-0-387-77234-9_7.

Shen, C., Vernier, F. D., Forlines, C., and Ringel, M. (2004). Diamondspin: an extensible toolkit for around-the-table interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI04, page 167–174. , ACM. DOI: https://doi.org/10.1145/985692.985714.

Sheridan, J. G., Tompkin, J., Maciel, A., and Roussos, G. (2009). DIY Design Process for Interactive Surfaces. In People and Computers XXIII Celebrating People and Technology. DOI: https://doi.org/10.14236/ewic/HCI2009.61.

Shirazi, A. S., Döring, T., Parvahan, P., Ahrens, B., and Schmidt, A. (2009). Poker surface: combining a multi-touch table and mobile phones in interactive card games. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI '09, page 1–2. ACM. DOI: https://doi.org/10.1145/1613858.1613945.

Sikorski, B., Leoncini, P., and Luongo, C. (2020). A Glasses-Based Holographic Tabletop for Collaborative Monitoring of Aerial Missions, page 343–360. Springer International Publishing. DOI: https://doi.org/10.1007/978-3-030-58465-8_26.

Silva, G. F. M., Raposo, A., and Suplino, M. (2014). Par: A collaborative game for multitouch tabletop to support social interaction of users with autism. Procedia Computer Science, 27:84–93. DOI: https://doi.org/10.1016/j.procs.2014.02.011.

Sluis, R. J. W., Weevers, I., van Schijndel, C. H. G. J., Kolos-Mazuryk, L., Fitrianie, S., and Martens, J. B. O. S. (2004). Read-it: five-to-seven-year-old children learn to read in a tabletop environment. In Proceedings of the 2004 conference on Interaction design and children: building a community, IDC04, page 73–80. , ACM. DOI: https://doi.org/10.1145/1017833.1017843.

Streitz, N., Prante, T., Müller-Tomfelde, C., Tandler, P., and Magerkurth, C. (2002). Roomware©: the second generation. In CHI '02 Extended Abstracts on Human Factors in Computing Systems, CHI EA '02, page 506–507, New York, NY, USA. Association for Computing Machinery. DOI: https://doi.org/10.1145/506443.506452.

Streitz, N. A., Geißler, J., Holmer, T., Konomi, S., Müller-Tomfelde, C., Reischl, W., Rexroth, P., Seitz, P., and Steinmetz, R. (1999). i-LAND: an interactive landscape for creativity and innovation. In Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit - CHI '99, pages 120–127, Pittsburgh, Pennsylvania, United States. ACM Press. DOI: https://doi.org/10.1145/302979.303010.

Streitz, N. A., Tandler, P., Müller-Tomfelde, C., and Konomi, S. (2001). Roomware: Towards the next generation of human-computer interaction based on an integrated design of real and virtual worlds. Human-computer interaction in the new millennium, 553:578. Publisher: Citeseer.

Van der Meer, N., van der Werf, V., Brinkman, W.-P., and Specht, M. (2023). Virtual reality and collaborative learning: A systematic literature review. Frontiers in Virtual Reality, 4:1159905. DOI: https://doi.org/10.3389/frvir.2023.1159905.

Vennelakanti, R., Subramanian, A., Madhvanath, S., and Subramanian, S. (2011). Counting on your fingertips: an exploration and analysis of actions in the rich touch space. In Proceedings of the 3rd Indian Conference on Human-Computer Interaction, IndiaHCI '11, page 20–28. ACM. DOI: https://doi.org/10.1145/2407796.2407800.

Wellner, P. (1991). The DigitalDesk calculator: tangible manipulation on a desk top display. In Proceedings of the 4th annual ACM symposium on User interface software and technology, pages 27–33. DOI: https://doi.org/10.1145/120782.120785.

Wu, M. and Balakrishnan, R. (2003). Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays. In Proceedings of the 16th annual ACM symposium on User interface software and technology, pages 193–202. DOI: https://doi.org/10.1145/964696.964718.

Zappi, P., Milosevic, B., Farella, E., and Benini, L. (2009). Hidden markov model based gesture recognition on low-cost, low-power tangible user interfaces. Entertainment Computing, 1(2):75–84. DOI: https://doi.org/10.1016/j.entcom.2009.09.005.

Downloads

Published

2026-07-09

How to Cite

DE FREITAS, G. M.; POZZER, C. T.; FONTOURA, L. M. Digital Tabletop Interfaces: A Systematic Review of Technological Trends. Journal on Interactive Systems, Porto Alegre, RS, v. 17, n. 1, p. 639–651, 2026. DOI: 10.5753/jis.2026.7211. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/7211. Acesso em: 13 jul. 2026.

Issue

Section

Regular Paper