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  3. Vol. 8 No. 1 (2017)

Vol. 8 No. 1 (2017)

Published: 2017-09-14
  • Parallel game architectures with tardiness policy and workload balance

    Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua
    • PDF

Editorial

  • Editor’s Note

    Alberto Raposo
    • PDF
  • Guest Editorial: Selected Papers from the 13th Brazilian Symposium on Games and Digital Entertainment (SBGames 2014)

    Esteban Clua
    • PDF

Special Issue - SBGAMES 2014

  • Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game

    Anderson R. Tavares, Gianlucca Lodron Zuin, Héctor Azpúrua, Luiz Chaimowicz
    • PDF
  • Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter

    Liordino dos S. Rocha Neto, Antonio L. Apolinário Jr.
    • Video Demonstration
  • Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES

    Alex S. C. Lima, Edson A. C. Junior
    • PDF
  • BioPlan: Classical Planning with Crowd simulation

    Maurício C. Magnaguagno, Felipe Meneguzzi
    • PDF
  • Concept, development and evaluation of a mind action game with the electro encephalograms as an auxiliary input

    Mark Joselli, Fabio Binder, Esteban Clua, Eduardo Soluri
    • PDF

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