About the Journal

ISSN: 3085-8461

The Electronic Journal of Undergraduate Research on Computing (REIC) objective is to offer undergraduate students, mainly Scientific Initiation (IC) and Course Completion Work (TCC), the possibility of experiencing the entire process of producing and disseminating a scientific work from its conception to its final publication. Students are encouraged to write scientific articles reporting their research carried out in scientific initiation projects, undergraduate work, course completion monographs, and other research activities, with the didactic objective of contributing to the training of students, fueling their interest in research, and promoting understanding of what the process of submitting and publishing articles in the academic and scientific world represents.

REIC has been committed to reformulating its evaluation and editing processes for submissions so that the time from submission to publication is compatible with the time students maintain links with their undergraduate research activities. Submissions must be technical and scientific articles on topics in the areas of computing and information technology.

Topics covered by REIC extend to all computer science topics, computer systems development, formal and theoretical aspects of computing, and computer engineering, including but not limited to:

  • algorithms, complexity, and computing theory;
  • artificial intelligence and machine learning;
  • collaborative systems;
  • computational biology;
  • computer and society;
  • computer architecture;
  • computer graphics and visualization;
  • computer networks and distributed systems;
  • computer vision and pattern recognition;
  • data engineering and information retrieval;
  • database and big data;
  • games and digital entertainment;
  • geoinformatics;
  • high-performance computing;
  • human-computer interaction;
  • image processing;
  • information and computational systems security;
  • information systems;
  • logic in computer science;
  • multimedia and web systems;
  • natural language processing;
  • optimization and operational research;
  • programming language theory;
  • software engineering;
  • technology in education;
  • ubiquitous computing;
  • virtual reality;
  • VLSI design and software-hardware co-design.