Cardiac Cycle Puzzle: Development and Analysis of Students’ Perception of an Online Digital Version for Teaching Cardiac Physiology

Authors

DOI:

https://doi.org/10.5753/jis.2021.1879

Keywords:

Serious game, Active teaching method, Puzzle, Cardiac cycle, Student perception

Abstract

Cardiac physiology is a basic subject in the curriculum of health Science undergraduate courses, which allow students to understand the functional mechanisms of cardiovascular organs as well as the physiopathology of cardiovascular diseases. The puzzle of cardiac cycle has been developed to help students to understand and integrate the concepts of morphology and physiology of normal and pathological states of the heart. Considering the good acceptance of the printed puzzle by students and professors, its online version has been developed as a digital educational tool. The aims of this work were to describe the development of the online digital version of this educational game and to evaluate the students’ perception of the utility of the digital game for their learning. The digital version was developed using the figures and answers of the original printed cardiac cycle puzzle, including stages 1 and 2, in three languages: Portuguese, English and Spanish. The digital version was tested by professors of Physiology from different university institutions for validation. The final version of game was used in remote teaching in three courses in the health area, during the COVID-19 pandemic. The opinion of students about the usefulness of the game activity for their learning was analyzed by using a survey. In the opinion of participants in this study, the activity with the online digital version of the cardiac cycle puzzle was useful for their learning.

Downloads

Download data is not yet available.

Author Biographies

Lais Tono Cardozo, Universidade Estadual de Campinas

Biologist, PhD Student - Graduate Program of Dentistry, Oral Physiology Area, Piracicaba Dental School, University of Campinas.

Victor Travassos Sarinho, Universidade Estadual de Feira de Santana

Adjunct Professor at Feira de Santana State University and Coordinator of the Applied Digital Entertainment Laboratory (LEnDA)

Luís Henrique Montrezor, Universidade de Araraquara

Professor, Department of Biological Sciences and Health, Biotechnology and Medicine, University of Araraquara

Lucila Ludmila Paula Gutierrez, Universidade Federal de Ciências da Saúde de Porto Alegre

Professor, Federal University of Health Sciences of Porto Alegre.

Érica Maria Granjeiro, Universidade Estadual de Feira de Santana

Professor, Feira de Santana University

References

Abdulmajed, H., Park Y.S., Tekian, A. (2015). Assessment of educational games for health professions: a systematic review of trends and outcomes. Med Teach 37 Suppl 1: S27-32.

Abreu, R. N. D. C., Sousa, A.M., Dias, L. M., Almeida, G. H., Diógenes, M. A. R., & Moreira, T. M. M. (2014). Educação em saúde para prevenção das doenças cardiovasculares: experiência com usuários de substâncias psicoativa. Espaço para Saúde, 15(3):13–21.

Akl, E. A., Sackett, K. M., Pretorius, R., Bhoopathi, P. S. S., Mustafa, R., Schünemann, H., & Erdley, W. S. (2013). Educational games for health professionals. Cochrane Database of Systematic Reviews, 31(1):CD006411.

Azer, S. A. (2014). Mechanisms in cardiovascular diseases: how useful are medical textbooks, emedicine, and youtube? Advances in Physiology Education, 38(2):124–134.

Berbel, N. A. N. (2011). As metodologias ativas e a promoção da autonomia de estudantes. Semina: Ciências Sociais e Humanas, 32(1):25–40.

Borges, A. G., Lima, C. O.C., Granjeiro, E. M., Sarinho, V. T., & Bittencourt, R. A. (2016). Body: Um jogo digital educacional de tabuleiro na área de fisiologia humana. Proceeding of SBGames, 412–420.

Bueno, F. (2010). Jogo educacional para ensino de Estatística. Proceedings do SBGames, 253-256.

Campos, L. M. L., Bortoloto, T. M., & Felício, A. K. C. (2003). A produção de jogos didáticos para o ensino de ciências e biologia: uma proposta para favorecer a aprendizagem. Caderno dos núcleos de Ensino, 3548.

Campos, R., Viero, V., Medeiros, N., Marcondes, F.K., Montrezor, L.H., Porawski, M., Gutierrez, L.L.P. (2020). The gut game: an active methodology to teach digestive physiology. Adv Physiol Educ., 44: 444-447.

Cardozo, L. T., Marcondes, F. K., Montrezor, L. H., Gutierrez, L. L. P., Granjeiro, E. M., & Sarinho, V. T. (2020b). Quebra-cabeça do ciclo cardíaco – Desenvolvimento de uma versão digital online para o ensino de fisiologia cardíaca. Proceeding of SBGames, 997-1004.

Cardozo, L. T., Azevedo, M. A. R., Carvalho, M. S. M., Costa, R., Lima, P. O., & Marcondes, F. K. (2020a). Effect of an active learning methodology combined with formative assessments on performance, test anxiety, and stress of university students. Advances in Physiology Education, 44 (4):744–751.

Cardozo, L. T., Miranda, A. S., Moura, M. J. C. S., & Marcondes, F. K. (2016). Effect of a puzzle on the process of students’ learning about cardiac physiology. Advances in Physiology Education, 40(3):425– 431.

Downing, V. R., Cooper, K. M., Cala, J. M., Gin, L. E., & Brownell, A.E. (2020). Fear of Negative Evaluation and Student Anxiety in Community College Active-Learning Science Courses. CBE—Life Sciences Education, 19(2):1-16.

Granjeiro, E. M., Musse, J. O., Peixoto, T. M., Nunes, I. V., Soares, I. M. S. C., Silva, I. C. O., Carvalho, T. B., & Dias, Y.O. (2020). Estratégias de ensino à distância para a educação interprofissional em saúde frente à pandemia COVID-19. Revisa, 9(1):591-602.

Hernández-Torrano, D., Ali, S., & Chan, C. K. (2017). First year medical students’ learning style preferences and their correlation with performance in different subjects within the medical course. BMC Medical Education, 17:131.

Herrmann, K. J. (2013). The impact of cooperative learning on student engagement: Results from an intervention. Active Learning in Higher Education, 14(3): 175–187.

Hoffmann, J. (2012). O Jogo ao Contrário em avaliação. Mediação 9 ed. 176p.

Hoffmann, J. (2019). Avaliação mediadora. Mediação 35 ed. 192p.

Kulasegaram, K., & Rangachari, P. K. (2018). Beyond “formative”: assessments to enrich student learning. Advances in Physiology Education, 42(1): 5–14.

Lizzio, A., Wilson, K., & Simons, R. (2002). University students’ perceptions of the learning environment and academic outcomes: implications for theory and practice. Studies in Higher Education, 27(1):27–52.

Luchi, K.C.G., Cardozo, L.T., Marcondes, F.K. (2019). Increased learning by using board game on muscular system physiology compared with guided study. Adv Physiol Educ 43: 149–154.

Machado, R. S. (2014). Fator diversão na produção de um jogo eletrônico educativo. Proceedings do SBGames, 550-559.

Malta, D. C., Moura, L., Prado, R. R., Escalante, J. C., Schmidt, M. I., & Duncan M. I. (2014). Chronic non-communicable disease mortality in Brazil and its regions, 2000-201. Epidemiologia e Serviços de Saúde, 23(4):599–608.

Marcondes, F. K., Cardozo, L. T., & Azevedo, M. A. R. (2021). Metodologias ativas no ensino superior: o que o professor deve saber para que não seja um modismo? In P.V. Santos. Metodologias ativas – Modismo ou Inovação? 1ed. Quirinópolis – GO. Editora IGM. pages 175-189.

Marcondes, F.K. (2020). Por que diversificar as estratégias de ensino aprimorou minha prática docente. In M.A.R. Azevedo, E.P.C.B.N. Melo, J.P. Pezzato, & I.B.N. Melo. Ação pedagógica na universidade contemporânea: reflexão e ousadia. Jundiaí – SP. Paco Editorial. 263-277.

Marcondes, F. K., Cardozo, L. T., Azevedo, M. A. R. (2020). Estratégias ativas de ensino e avaliações formativas no ensino superior. In Costa G. Metodologias ativas – métodos e práticas para o século XXI. 1ed. Quirinópolis – GO. Editora IGM. pages 325-338.

Marcondes, F. K., Moura, M. J., Sanches, A., Costa, R., Lima, P. O., Groppo, F. C., Amaral, M. E., Zeni, P., Gavião, K. C., & Montrezor, L. H. (2015). A puzzle used to teach the cardiac cycle. Advances in Physiology Education, 39(1):27–31.

Marcondes F., & Amaral, M. (2014). Entendendo a fisiologia do coração por meio de um quebra-cabeças. In C. E. Signorini, O, Raymundo Jr., & R. Roselaine, editor, Práticas Pedagógicas no Ensino Superior. Ed. Fundação Hermínio Ometto–UNIARARAS.

Michalewicz, Z., Falkner, N., & Sooriamurthi, R. (2011). Puzzle-based learning: An introduction to critical thinking and problem solving. Decision Line, 42(5):6–9.

Montrezor, L. H. (2021). Lectures and collaborative working improve the performance of medical students. Advances in Physiology Education, 45(1):18–23.

Nøhr, C., & Aarts, J. (2010). Use of “serious health games” in health care: a review. Information Technology in Health Care: Socio-technical Approaches 2010: from Safe Systems to Patient Safety, 157:160.

Oliveira Neto, A. A., & Ribeiro, S. A. B. (2012). Um modelo de role-playing game (rpg) para o ensino dos processos da digestão. Itinerarius Reflections, 8(2).

Organização Pan-Americana da Saúde (OPAS). (2020). Folha informativa – COVID-19 (doença causada pelo novo coronavírus) - Principais Informações. Representação da OPAS no Brasil, 2020.https://www.paho.org/bra/index.php?option=com_content&view=article&id=6101:covid19&Itemid=875>.

Polydoro, S. A. J., Pelissoni, A. M. S., Carmo, M. C., Emilio, E. R. V., Dantas, M. A., & Rosário, P. (2015). Promoção da autorregulação da aprendizagem na universidade: percepção do impacto de uma disciplina eletiva. Revista Educcação PUC-Campinas, 20(3): 201–213.

Prince, M. (2004). Does Active Learning Work? A Review of the Research. Journal of Engineering Education, 93(3): 223–231.

Raes, A., Vanneste, P., Pieters, M., Windey, I., Van Den Noortgate, W., & Depaepe, F. (2019). Learning and instruction in the hybrid virtual classroom: An investigation of students’ engagement and the effect of quizzes. Computers & Education, 143:103682.

Relvas, M. P. (2012). Neurociência na prática pedagógica. Rio de Janeiro, RJ. Editora Wak.1 ed. 168 pages.

Satrio, K. B., Solehuddin, M., & Saripah, I. (2020). What generation z needs in education: A survey. Proceedings of the 2020 The 6th International Conference on Frontiers of Educational Technologies, 30–33.

Savage, B. M., Lujan, H. L., Thipparthi, R. R., & DiCarlo, S. E. (2017). Humor, laughter, learning, and health! A brief review. Advances in Physiology Education, 41(3):341–347.

Savi, R., Von Wangenheim, C. G., Ulbricht, V., & Vanzin, T. (2010). Proposta de um modelo de avaliação de jogos educacionais. RENOTE-Revista Novas Tecnologias na Educação, 8(3).

Savi, R., & Ulbricht, V. (2008). Jogos digitais educacionais: benefícios e desafios. Renote, 6(1).

Sawyer, B. (2008). From cells to cell processors: the integration of health and video games. IEEE computer graphics and applications, 28(6):83–85.

Sisler, V., & Brom, C. (2008). Designing an educational game: Case study of europe 2045’. In Z. Pan, A. D. Cheok, W. Müller, & A. El Rhalibi, editor, Transactions on edutainment I. Lecture Notes in Computer Science, volume 5080 Springer, pages 1–16.

Sosa, P. M., Gonçalves, R., Carpes, F. P., & Mello-Carpes, P. B. (2018). Active memory reactivation previous to the introduction of a new related content improves students’ learning. Advanced in Physiology Education, 42:75–78.

Tarouco, L. M. R., Roland, L. C., Fabre, M-C. J. M., & Konrath, M. L. P. (2004). Jogos educacionais. RENOTE: revista novas tecnologias na educação [recurso eletrônico]. Porto Alegre, RS.

Teixeira, R. R., & Apresentação, K. R. S. (2014). Jogos em sala de aula e seus benefícios para a aprendizagem da matemática. Revista Linhas, Florianópolis, 15(28): 302-323.

Tengan, C., Venancio, P. C., Marcondes, F. K., & Rosalen, P.L. (2005). Autonomy and vulnerability of subject in cientific research. Revista de Direito Sanitário, 6(1):25–37.

Tyng, C. M., Amin, H. U., Saad, M. N. M., & Malik, A.S. (2017). The influences of emotion on learning and memory. Frontiers in Psychology, 8:1454.

Vuopala, E., Hyvönen, P., & Järvelä, S. (2016). Interaction forms in successful collaborative learning in virtual learning environments. Active Learning Higher Education, 17:25–38.

Wattanasoontorn, V., Boada, I., García, R., & Sbert, M. (2013). Serious games for health. Entertainment Computing, 4(4):231–247.

Downloads

Published

2021-08-02

How to Cite

CARDOZO, L. T.; SARINHO, V. T.; MONTREZOR, L. H.; GUTIERREZ, L. L. P.; GRANJEIRO, Érica M.; MARCONDES, F. K. Cardiac Cycle Puzzle: Development and Analysis of Students’ Perception of an Online Digital Version for Teaching Cardiac Physiology. Journal on Interactive Systems, Porto Alegre, RS, v. 12, n. 1, p. 21–34, 2021. DOI: 10.5753/jis.2021.1879. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/1879. Acesso em: 21 nov. 2024.

Issue

Section

Regular Paper

Most read articles by the same author(s)