Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game

Authors

DOI:

https://doi.org/10.5753/jis.2025.4785

Keywords:

Self-concepts, Serious games, User acceptance

Abstract

This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.

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References

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Published

2025-01-01

How to Cite

LINS, A.; CORREIA, W. F. M.; CAMPOS, F. F. da C.; VAN GISBERGEN, M.; TEIXEIRA, J. M. X. N. Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game. Journal on Interactive Systems, Porto Alegre, RS, v. 16, n. 1, p. 163–171, 2025. DOI: 10.5753/jis.2025.4785. Disponível em: https://journals-sol.sbc.org.br/index.php/jis/article/view/4785. Acesso em: 30 mar. 2025.

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Regular Paper

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