A gamified solution to promote positive habits in children and adolescents with Intellectual Disabilities
DOI:
https://doi.org/10.5753/jis.2025.5644Keywords:
Gamified Web Solution, Task Complete, Usability, Game Evaluation, Accessibility, Intellectual DisabilityAbstract
This paper outlines the development and assessment of a gamified solution called Task Complete, designed to enhance productivity and promote positive habits, particularly among individuals with Intellectual Disabilities. The solution converts daily tasks into motivational elements, motivating users through virtual rewards. It was created using User-Centered Design principles and was developed and tested with a focus on accessibility and usability. The project incorporated the PENS model and Web Content Accessibility Guidelines (WCAG) to ensure the solution is inclusive and suitable for a wide range of user profiles. We also performed a heuristic evaluation aided with Large Language Models in some tasks to identify issues and create a better solution.
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Copyright (c) 2025 Pedro Afonso F. Michalichem, Leonardo Tórtoro Pereira, Kamila Rios da Hora Rodrigues

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