Lessons Learned in Human Evaluation: A Case Study of Augmented Reality in Books
DOI:
https://doi.org/10.5753/jis.2026.6605Keywords:
Augmented Reality, AR, Books, Human Evaluation, UsabilityAbstract
Books adapted for Augmented Reality (AR) combine traditional printed pages with digital layers of interactive content such as 3D models, animations, or audio, accessed through mobile devices, creating a hybrid reading experience that merges physical and virtual elements. This paper presents a case study on the use of AR in printed books, focusing on the challenges and lessons learned from human-centered evaluation. Using the children’s book “Alan Turing: His Machines and His Secrets” as a case, we analyzed the feasibility of integrating AR features into works not originally designed for this purpose. The study involved testing two AR Software Development Kits (SDKs), Vuforia and ARCore. Results indicated that Vuforia offered the most efficient image recognition, supporting 71% of page detections when the smartphone was handheld and 76% with device support. A usability assessment with 18 participants, based on the System Usability Scale (SUS), revealed positive acceptance of AR interactions but also highlighted ergonomic limitations when handling books and mobile devices simultaneously. The findings emphasize the importance of experimental design, pilot testing, and consideration of user habits in AR evaluation studies. Overall, this work provides practical insights to guide future illustrators, developers, and researchers in adapting books to AR contexts.
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Copyright (c) 2026 Bruno Adachi, Júlia Gonzaga, Paula Fernandes, Sílvia Bim, Silvio Boss, Saul Delabrida, Natasha Valentim

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