Evaluation of Passive Haptic Proxies for Virtual Scalpel Interaction in Medical Simulations with Virtual Reality
DOI:
https://doi.org/10.5753/jis.2026.7623Keywords:
Haptic, Proxy Haptic, Medical Simulation, Virtual RealityAbstract
Previous studies on tactile guides in VR focused on generic tasks and diverse audiences, leaving gaps in understanding their role in specialized medical simulations. This study investigates how physical properties—weight, shape, texture, thermal sensation, and grip—affect the user experience and Sense of Agency (SoA) in a surgical context. Thirteen participants with prior surgical training manipulated four objects representing virtual scalpels, allowing a controlled evaluation of physical–virtual correspondence and ergonomic comfort. The results suggest that even moderate mismatches between physical and virtual objects can generate discomfort and reduce perceived control, highlighting the critical role of ergonomic and kinesthetic factors in precise tasks. Compared to previous works, these findings suggest that assessing multiple perceptual and motor variables in a specialized audience provides deeper insights into optimizing VR-based surgical training and designing effective tactile guidance strategies.
Downloads
References
Auda, J., Busse, L., Pfeuffer, K., Gruenefeld, U., Rivu, R., Alt, F., and Schneegass, S. (2021). I’m in control! transferring object ownership between remote users with haptic props in virtual reality. In Proc. ACM Symposium on Spatial User Interaction, page Article 10. ACM. DOI: https://doi.org/10.1145/3485279.3485287.
Bergström, J., Mottelson, A., and Knibbe, J. (2019). Resized grasping in vr: Estimating thresholds for object discrimination. In Proc. 32nd Annual ACM Symposium on User Interface Software and Technology, pages 1175–1183. ACM. DOI: http://doi.org/10.1145/3332165.3347939.
Costa, D., Araújo, A., and Machado, L. S. (2025). Explorando objetos do dia a dia como guias táteis para simulação médica em realidade virtual. In Anais do XXV Simp. Brasileiro de Computação Aplicada à Saúde, pages 533–544. Brazilian Computer Society. DOI: https://doi.org/10.5753/sbcas.2025.7546.
Evangelou, G., Georgiou, O., and Moore, J. (2023). Using virtual objects with hand-tracking: the effects of visual congruence and mid-air haptics on sense of agency. IEEE Transactions on Haptics, 16(4):580–585. DOI: https://doi.org/10.1109/TOH.2023.3274304.
Gani, A., Pickering, O., Ellis, C., Sabri, O., and Pucher, P. (2022). Impact of haptic feedback on surgical training outcomes: A randomised controlled trial of haptic versus non-haptic immersive virtual reality training. Annals of Medicine and Surgery, 83:104734. DOI: http://doi.org/10.1016/j.amsu.2022.104734.
Greensdale, M., Clark, A., and Lukosch, S. (2023). Using everday objects as props for virtual objects in first person augmented reality games: An elicitation study. In Proc. ACM Human-Computer Interaction, volume 7, pages 856–875. ACM. DOI: http://doi.org/10.1145/3611052.
Hanzaki, M. and Boulanger, P. (2020). Proxy haptics for surgical training. In Proc. 22nd Symposium on Virtual and Augmented Reality, pages 254–263. IEEE. DOI: http://doi.org/10.1109/SVR51698.2020.00033.
Hettiarachchi, A. and Wigdor, D. (2016). Annexing reality: Enabling opportunistic use of everyday objects as tangible proxies in augmented reality. In Proc. ACM Conference on Human Factors in Computing Systems (CHI ’16), pages 1957–1967. ACM. DOI: http://doi.org/10.1145/2858036.2858134.
Jeunet, C., Albert, L., Argelaguet, F., and Lécuyer, A. (2018). "do you feel in control?": Towards novel approaches to characterise, manipulate and measure the sense of agency in virtual environments. IEEE Transactions on Visualization and Computer Graphics, 24(4):1486–1495. DOI: http://doi.org/10.1109/TVCG.2018.2794598.
Kahl, D. and Krüger, A. (2023). Using abstract tangible proxy objects for interaction in optical see-through augmented reality. arXiv Cornell University. DOI: http://doi.org/10.48550/arXiv.2308.05836.
Kobeisse, S. and Holmquist, L. (2022). "i can feel it in my hand": Exploring design opportunities for tangible interfaces to manipulate artefacts in ar. In Proc. 21st Int. Conf. on Mobile and Ubiquitous Multimedia (MUM ’22), pages 28–36. ACM. DOI: http://doi.org/10.1145/3568444.3568446.
Kwon, E., Kim, G., and Lee, S. (2009). Effects of sizes and shapes of props in tangible augmented reality. In Proc. 8th IEEE Int. Symp. Mixed and Augmented Reality, pages 201–202. IEEE. DOI: http://doi.org/10.1109/ISMAR.2009.5336463.
Nilsson, N., Zenner, A., and Simeone, A. (2021). Propping up virtual reality with haptic proxies. IEEE Computer Graphics and Applications, 41(5):104–112. DOI: http://doi.org/10.1109/MCG.2021.3097671.
Pacchierotti, C., Sinclair, S., Solazzi, M., Frisoli, A., Hayward, V., and Prattichizzo, D. (2017). Wearable haptic systems for the fingertip and the hand: Taxonomy, review, and perspectives. IEEE Transactions on Haptics, 10(4):580–600. DOI: http://doi.org/10.1109/TOH.2017.2689006.
Rückert, P., Sievers, T., Ewers, J., Heine, J., Kuschel, N., et al. (2024). Adaptive tool replicas with haptic feedback for increased presence perception in virtual reality. Procedia CIRP, 130(2):797–801. DOI: http://doi.org/10.1016/j.procir.2024.10.167.
Sanfilippo, F., Salvietti, G., Blazauskas, T., Gabriele, G., Zafar, M., et al. (2025). Integrating vr, ar, and haptics in basic surgical skills training: a review and perspective. IEEE Access, 13:99203–99220. DOI: http://doi.org/10.1109/ACCESS.2025.3574265.
Simeone, A., Velloso, E., and Gellersen, H. (2015). Substitutional reality: Using the physical environment to design virtual reality experiences. In Proc. 33rd Annual ACM Conf. on Human Factors in Computing Systems, pages 3307–3316. ACM. DOI: http://doi.org/10.1145/2702123.2702389.
Talhan, A., Yoo, Y., and Cooperstock, J. R. (2023). Soft pneumatic haptic wearable to create the illusion of human touch. IEEE Transactions on Haptics. DOI: http://doi.org/10.1109/TOH.2023.3305495.
Tinguy, X., Pacchierotti, C., Emily, M., Chevalier, M., Guignardat, A., et al. (2019). How different tangible and virtual objects can be while still feeling the same? In Proc. IEEE World Haptic Conf. IEEE. DOI: http://doi.org/10.1109/WHC.2019.8816164.
Tong, Q., Wei, W., Zhang, Y., Xiao, J., and Wang, D. (2023). Survey on hand-based haptic interaction for virtual reality. IEEE Transactions on Haptics, 16(2):154–170. DOI: http://doi.org/10.1109/TOH.2023.3266199.
Weber, B., Riecke, C., and Stulp, F. (2021). Sensorimotor impairment and haptic support in microgravity. Experimental Brain Research, 239:967–981. DOI: http://doi.org/10.1007/s00221-020-06024-1.
Wee, C., Yap, K., and Lim, W. (2021). Haptic interfaces for virtual reality: Challenges and research directions. IEEE Access, 9:112145. DOI: http://doi.org/10.1109/ACCESS.2021.3103598.
Downloads
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Liliane S. Machado, Antonio Carlos Vieira Araújo, Deivison da Silva Costa, Erberson Evangelista Vieira, Josué Guedes Ferreira, Matheus Lobato Hora Macedo, Ronei Marcos de Moraes

This work is licensed under a Creative Commons Attribution 4.0 International License.
JIS is free of charge for authors and readers, and all papers published by JIS follow the Creative Commons Attribution 4.0 International (CC BY 4.0) license.


