The PENS and GameFlow Models to Assess Player Satisfaction: An Analysis with theGame "Caixa de Pandora" Mobile

Authors

  • Zildomar Carlos Felix Universidade Federal Rural de Pernambuco
  • Liliane dos Santos Machado Universidade Federal da Paraíba
  • Júlio Raphael O. Silva Universidade Federal da Paraíba
  • Ana Tereza Medeiros C. S. Silva Universidade Federal da Paraíba
  • Luana Rodrigues de Almeida Universidade Federal da Paraíba

DOI:

https://doi.org/10.5753/rbie.2020.28.0.664

Keywords:

Player Experience, Satisfaction, GameFlow, PENS

Abstract

Understanding and measuring the player's experience and relating it to use in games for educational purposes has been a challenging field of research. Measuring the quality of the player's experience has been the subject of study by the gaming development community. The satisfaction perceived by the player from his experience has been configured as one of the means to enhance the engagement in games, especially when it comes to purposeful digital games. This article presents the evaluation of the game Caixa de Pandora Mobile after the redesign process of an earlier version. The objective of the study was to first verify if there was a significant difference in player satisfaction from the application of the GameFlow and PENS models, second, to verify the perceived satisfaction of the player in relation to the progress of his knowledge in the content while playing. The statistical results showed that even using models with different approaches, the evaluation of the game did not present a significant difference in the results, suggesting that although the methods are based on different theories, the satisfaction was obtained satisfactorily with the redesign of the game. The results also pointed out that the players increased their knowledge regarding the educational content addressed, suggesting that the redesign process was well succeeded by the educational point of view (as in the previous version of the game).

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Published

2020-10-12

How to Cite

FELIX, Z. C.; MACHADO, L. dos S.; SILVA, J. R. O.; SILVA, A. T. M. C. S.; ALMEIDA, L. R. de. The PENS and GameFlow Models to Assess Player Satisfaction: An Analysis with theGame "Caixa de Pandora" Mobile. Brazilian Journal of Computers in Education, [S. l.], v. 28, p. 664–692, 2020. DOI: 10.5753/rbie.2020.28.0.664. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/3957. Acesso em: 7 jul. 2024.

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Section

Articles