RPG Game for Developing Computational Thinking Skills in Elementary School: Digital Game and Teacher Education

Authors

  • Bruno Cabreira Gonçalves Universidade Federal de Pelotas
  • João Eduardo Seffrin Soares Universidade Federal de Pelotas
  • Placida Oliveira Universidade Federal de Pelotas
  • Jonnhy Marques Universidade Federal de Pelotas
  • Simone André da Costa Cavalheiro Universidade Federal de Pelotas
  • Luciana Foss Universidade Federal de Pelotas
  • André Du Bois Universidade Federal de Pelotas
  • Renata Reiser Universidade Federal de Pelotas
  • Clause Piana Universidade Federal de Pelotas
  • Ana Rita Mazzini Universidade Federal de Pelotas

DOI:

https://doi.org/10.5753/rbie.2022.2400

Keywords:

Computational Thinking, Data Abstraction, Process Abstraction, Pattern Recognition, Elementary School, Roleplaying Game, Remote Learning

Abstract

Computational Thinking (CT) has been considered as an alternative for the development of skills considered fundamental for professionals in the 21st century. In Brazil, the importance of the CT can be observed by its insertion in the norms of the Common National Curriculum Base. Among the approaches which aim to qualify the teaching and learning process through the development of CT skills, the use of educational games stands out. In particular, a methodology for the application of an activity called Elementals RPG was previously proposed, with the goal of integrating the teaching of mathematics with the following CT concepts and techniques: abstraction of data and processes, and pattern recognition/generalization. A face-to-face case study was developed, and the results obtained gave evidence that the activity was attractive and effective for student learning. However, due to the COVID-19 pandemic, there was also a need for new alternatives to work remotely. Thus, this work complements the proposed activity with a remote tutorial for teachers and a digital game for students, both applied and evaluated in order to identify the feasibility and suitability of the proposals for the target audience.

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References

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Published

2022-09-21

How to Cite

GONÇALVES, B. C.; SOARES, J. E. S.; OLIVEIRA, P.; MARQUES, J.; CAVALHEIRO, S. A. da C.; FOSS, L.; DU BOIS, A.; REISER, R.; PIANA, C.; MAZZINI, A. R. RPG Game for Developing Computational Thinking Skills in Elementary School: Digital Game and Teacher Education. Brazilian Journal of Computers in Education, [S. l.], v. 30, p. 262–291, 2022. DOI: 10.5753/rbie.2022.2400. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/2400. Acesso em: 21 nov. 2024.

Issue

Section

Awarded Papers :: WEI