Development of 21st-Century Skills and Competencies in High School Students Through the Interactive E-Books Creation

Authors

DOI:

https://doi.org/10.5753/rbie.2023.3001

Keywords:

Education 4.0, Interactive e-Books, Skills and Competencies, 21st-Century, High School

Abstract

Currently, the need to prepare students for the challenges of the 21st-Century is being recognized, referred to as Education 4.0. This paradigm aims to redefine the education model by fostering the development of 21st-Century skills and competencies, such as problem-solving, creativity, collaboration, communication, and learning to learn. Therefore, this article explores the uses of the Teacher Assistance Educational Process (TAEP4.0) in a real educational scenario. TAEP4.0 is a student-centered process inspired by Education 4.0, which assists teachers in creating projects in the Informatics Lab. The TAEP4.0 process was implemented through a case study focused on fostering 21st-Century skills and competencies among High School students, using the Book Creator platform for interactive e-book creation projects. TAEP4.0 consists of a series of steps that include suggested activities, tools, and support materials. However, teachers have the flexibility to adapt the TAEP4.0 process, exercising their creativity and making decisions regarding project elements, such as the choice of Information and Communication Technology (ICTs) for project creation and monitoring, with the aim of promoting skills and competencies. In this case study, five classes of two High School teachers participated, involving a total of 189 students in the projects. The data collected were analyzed both quantitatively and qualitatively. During the projects, students engaged in activities and reported difficulties, primarily related to communication and teamwork. This feedback enables teachers to gain insight into students' challenges in applying the necessary skills to produce a project. Such evidence can assist teachers in addressing these issues in the future, allowing for project reuse and the creation of new projects that focus on improving specific skills and competencies.

Downloads

Download data is not yet available.

Author Biographies

Deivid Eive dos Santos Silva, Universidade Federal do Paraná

Doutorando em Informática na linha de pesquisa Interação Humano-Computador (IHC) pela Universidade Federal do Paraná (UFPR). Professor de Computação no Instituto de Tecnologia e Desenvolvimento Econômico Social. 

Marialina Corrêa Sobrinho, Universidade Federal do Oeste do Pará

Doutora em Ciências pelo Programa de Pós-Graduação em Sociedade Natureza e Desenvolvimento da Universidade Federal do Oeste do Pará/UFOPA (2020), na Linha de Pesquisa Gestão do Conhecimento e Inovação para o Desenvolvimento Sustentável. Professora de Computação da Congregação de Santa Cruz. 

Natasha Malveira Costa Valentim, Universidade Federal do Paraná

Professora Adjunta no Departamento de Informática da Universidade Federal do Paraná (UFPR). Doutora em Informática pelo Programa de Pós-Graduação em Informática da Universidade Federal do Amazonas (UFAM).

References

Ananiadou, K., & Claro, M. (2009). 21st century skills and competences for new millennium learners in oecd countries. oecd education working papers, no. 41. OECD Publishing (NJ1). doi: 10.1787/218525261154. [GS Search]

Angrisani, L., Arpaia, P., Capaldo, G., Moccaldi, N., Salatino, P., & Ventre, G. (2018, aug). Evolution of the academic FabLab at University of Naples Federico II. In (Vol. 1065, p. 022013). IOP Publishing. doi: 10.1088/1742-6596/1065/2/022013. [GS Search]

Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., Miller-Ricci, M., & Rumble, M. (2012). Defining twenty-first century skills. In Assessment and teaching of 21st century skills (pp. 17–66). Springer. doi: [GS Search]

Bonfield, C. A., Salter, M., Longmuir, A., Benson, M., & Adachi, C. (2020). Transformation or evolution?: Education 4.0, teaching and learning in the digital age. Higher Education Pedagogies, 5(1), 223-246. doi: 10.1080/23752696.2020.1816847. [GS Search]

CEDEFOP (2008). Terminology of European education and training policy: a selection of 100 key terms. Office for Official Publ. of the Europ. Communities. [GS Search]

Ciolacu, M., Svasta, P. M., Berg, W., & Popp, H. (2017). Education 4.0 for tall thin engineer in a data driven society. In International Symposium for Design and Technology in Electronic Packaging (SIITME) (pp. 432–437). doi: 10.1109/SIITME.2017.8259942. [GS Search]

Ciolacu, M., Tehrani, A. F., Beer, R., & Popp, H. (2017). Education 4.0 — Fostering student’s performance with machine learning methods. In 2017 IEEE 23rd International Symposium for Design and Technology in Electronic Packaging (SIITME) (pp. 438–443). doi: 10.1109/SIITME.2017.8259941. [GS Search]

Ciolacu, M., Tehrani, A. F., Binder, L., & Svasta, P. M. (2018). Education 4.0-Artificial Intelligence assisted higher education: early recognition system with machine learning to support students’ success. In 24th International Symposium for Design and Technology in Electronic Packaging (SIITME) (pp. 23–30). doi: 10.1109/SIITME.2018.8599203. [GS Search]

Corbin, J., & Strauss, A. (2014). Basics of qualitative research: Techniques and Procedures for developing Grounded Theory. Sage publications. [GS Search]

Dimić, G., Rančić, D., Rančić, O. P., & Spalević, P. (2019). Descriptive Statistical Analysis in the Process of Educational Data Mining. In 2019 14th International Conference on Advanced-Technologies, Systems and Services in Telecommunications (TELSIKS) (pp. 388–391). doi: 10.1109/TELSIKS46999.2019.9002177. [GS Search]

Fiorio, R., Varela, P., & Semler, J. R. (2020). Percepções do uso de ferramentas online no processo de ensino-aprendizagem de física para o ensino médio em escolas públicas do sudoeste do paraná. In Anais do XXI Simpósio Brasileiro de Informática na Educação (pp. 01–10). doi: 10.5753/cbie.sbie.2020.01. [GS Search]

Gaol, F. L., Napitupulu, T. A., Soeparno, H., Trisetyarso, A., et al. (2018). Learning framework in the industrial age 4.0 in higher education. In 2018 Indonesian Association for Pattern Recognition International Conference (INAPR) (pp. 227–232). doi: 10.1109/INAPR.2018.8627039. [GS Seacrh]

Gresse von Wangenheim, C., Degering, L. P., Mioto, F., Martins-Pacheco, L. H., Borgatto, A. F., & Petri, G. (2020). bases21: A model for the self-assessment of 21st-century skills in the context of computing education in k-12. In International conference on computer supported education (pp. 366–391). doi: 10.1007/978-3-030-86439-219. [GS Search]

Hartono, S., Kosala, R., Supangkat, S. H., & Ranti, B. (2018). Smart hybrid learning framework based on three-layer architecture to bolster up Education 4.0. In International Conference on ICT for Smart Society (ICISS) (pp. 1–5). doi: 10.1109/ICTSS.2018.8550028. [GS Search]

Himmetoglu, B., Aydug, D., & Bayrak, C. (2020). Education 4.0: Defining the teacher, the student, and the school manager aspects of the revolution. Turkish Online Journal of Distance Education, 21(Special Issue-IODL), 12–28. doi: 10.17718/tojde.770896. [GS Search]

Hussin, A. A. (2018). Education 4.0 made simple: Ideas for teaching. International Journal of Education and Literacy Studies, 6(3), 92–98. doi: 10.7575/aiac.ijels.v.6n.3p.92. [GSSearch]

Jumari, N. F., Mohd-Yusof, K., & Phang, F. A. (2016). Metacognitive development in engineering students through Cooperative Problem Based Learning (CPBL). In Engineering education for a smart society (pp. 107–120). Springer. doi: 10.1007/978-3-319-60937-99. [GS Search]

Kong, S. C., Chan, T.-W., Griffin, P., Hoppe, U., Huang, R., Kinshuk, . . . others (2014). Elearning in school education in the coming 10 years for developing 21st century skills: Critical research issues and policy implications. Journal of Educational Technology & Society, 17(1), 70–78. [GS Search]

Latorre-Cosculluela, C., Suárez, C., Quiroga, S., Sobradiel-Sierra, N., Lozano-Blasco, R., & Rodríguez-Martínez, A. (2021). Flipped Classroom model before and during COVID19: using technology to develop 21st century skills. Interactive Technology and Smart Education, 18(2), 189–204. doi: 10.1108/ITSE-08-2020-0137. [GS Search]

Lavi, R., Tal, M., & Dori, Y. J. (2021). Perceptions of STEM alumni and students on developing 21st century skills through methods of teaching and learning. Studies in Educational Evaluation, 70, 101002. doi: 10.1016/j.stueduc.2021.101002. [GS Search]

Lietz, P. (2010). Research into questionnaire design: A summary of the literature. International journal of market research, 52(2), 249–272. doi: 10.2501/S147078530920120X. [GS Search]

Liu, D., & Zhang, H. (2022). Improving Students’ Higher Order Thinking Skills and Achievement Using WeChat based Flipped Classroom in Higher Education. Education and Information Technologies, 1–22. doi: 10.1007/s10639-022-10922-y. [GS Search]

Magrin, C. E., Ribas, I. C. L., Ribas, T. A., Vitola, M. S., Treaquin, P., Surdi, J. J., . . . Todt, E. (2022). Promovendo a aprendizagem da robótica nas escolas com metodologias ativas e o desenvolvimento de um robô móvel acessível para redução das desigualdades sociais. Anais do Computer on the Beach, 13, 212–219. doi: 10.14210/cotb.v13.p212-219. [GS Search]

Maria, M., Shahbodin, F., & Pee, N. C. (2018). Malaysian higher education system towards Industry 4.0 – Current trends overview. AIP Conference Proceedings, 2016(1), 020081. doi: 10.1063/1.5055483. [GS Search]

Messias, G., Rodrigues, U., Braga, L., Nakamura, W., Ferreira, B., Paiva, A., & Valentim, N. (2018). Education 4.0 and 21st century skills: A case study with robotics activities in classroom. In Brazilian symposium on computers in education (simpósio brasileiro de informática na educação-sbie) (Vol. 29, p. 715). doi: 10.5753/cbie.sbie.2018.715. [GS Search]

Mioto, F., Petri, G., von Wangenheim, C. G., Borgatto, A. F., & Pacheco, L. H. M. (2019). bASES21-um modelo para a autoavaliaçao de habilidades do século XXI no contexto do ensino de computaçao na educaçao básica. Brazilian Journal of Computers in Education, 27(01), 26. doi: 10.5753/rbie.2019.27.01.26. [GS Search]

Moraes, J. P. A., Duran, R. S., & Bittencourt, R. A. (2023). Robótica educacional e habilidades do século XXI: Um estudo de caso com estudantes do ensino médio. In Anais do III Simpósio Brasileiro de Educação em Computação (pp. 173–183). doi: 10.5753/educomp.2023.228195. [GS Search]

Mourtzis, D. (2018). Development of skills and competences in manufacturing towards education 4.0: A teaching factory approach. In J. Ni, V. D. Majstorovic, & D. Djurdjanovic (Eds.), Proceedings of 3rd international conference on the industry 4.0 model for advanced manufacturing (pp. 194–210). Cham: Springer International Publishing. doi: 10.1007/978-3-319-89563-515. [GS Search]

Obi, B. I. N., Eze, T. I., & Chibuzo, N. F. (2022). Experiential learning activities in business education for developing 21st century competencies. Journal of Education for business, 97(1), 36–42. doi: 10.1080/08832323.2021.1884521. [GS Search]

Pérez-Pérez, M. P., Gómez, E., & Sebastián, M. A. (2018). Delphi prospection on additive manufacturing in 2030: Implications for education and employment in Spain. Materials, 11(9), 1500. doi: 10.3390/ma11091500. [GS Search]

Rios, J. A., Ling, G., Pugh, R., Becker, D., & Bacall, A. (2020). Identifying critical 21stcentury skills for workplace success: A content analysis of job advertisements. Educational Researcher, 49(2), 80–89. doi: 10.3102/0013189X19890600. [GS Search]

Silva, D. E., Corrêa Sobrinho, M., & Valentim, N. M. C. (2020). TAEP4.0: Teacher assistance educational process to promote 21st century skills in the context of education 4.0. In CSEDU (1) (pp. 249–259). doi: 10.5220/0009387702490259. [GS Search]

Silva, D. E., Lopes, T., Corrêa Sobrinho, M., & Valentim, N. M. C. 2021). Investigating initiatives to promote the advancement of education 4.0: A systematic mapping study. CSEDU (1), 458–466. doi: 10.5220/0010439704580466. GS Seacrh

Talmi, I., Hazzan, O., & Katz, R. (2018). Intrinsic Motivation and 21st-Century Skills in an Undergraduate Engineering Project: The Formula Student Project. Higher Education Studies, 8(4), 46–58. doi: 10.5539/hes.v8n4p46. [GS Seacrh]

Wohlin, C., Runeson, P., Höst, M., Ohlsson, M. C., Regnell, B., & Wesslén, A. (2014). Experimentation in software engineering. Springer. [GS Search]

Additional Files

Published

2023-12-10

How to Cite

SILVA, D. E. dos S.; CORRÊA SOBRINHO, M.; VALENTIM, N. M. C. Development of 21st-Century Skills and Competencies in High School Students Through the Interactive E-Books Creation. Brazilian Journal of Computers in Education, [S. l.], v. 31, p. 971–1004, 2023. DOI: 10.5753/rbie.2023.3001. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/3001. Acesso em: 7 jul. 2024.

Issue

Section

Articles

Most read articles by the same author(s)