"O Livro do Conhecimento": a serious educational game for learning Portuguese orthography

Authors

  • Fernanda Pires Universidade do Estado do Amazonas - UEA
  • Marcela Pessoa Universidade do Estado do Amazonas - UEA
  • Fabio Michel Maquiné de Lima Universidade do Estado do Amazonas - UEA
  • Joao Ricardo Serique Bernardo Universidade do Estado do Amazonas - UEA
  • Rafaela Melo Ferreira Universidade do Estado do Amazonas - UEA

DOI:

https://doi.org/10.5753/rbie.2020.28.0.436

Keywords:

active learning, spelling in Portuguese, serious games, storytelling, cognitive theory of multimedia learning

Abstract

The impact that educational games can have on learning processes has been an important research issue. This paper presents an educational adventure game entitled "The Book of Knowledge", which proposes to promote the exercise of Portuguese spelling in a playful way, motivating the players through the proposed challenges. The software was developed through steps that considered the pedagogical educational aspects, the biological information processing system and the requirements of commercial and educational games. The game is based on the Cognitive Theory of Multimedia Learning (TCAM) and on active learning processes, regarding the development of the interface and learning flow. The analysis of the tests and evaluations indicated the existence of positive impacts, in order to enable the learning of structures and orthographic rules in Portuguese language to be enhanced.

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Published

2020-06-02

How to Cite

PIRES, F.; PESSOA, M.; DE LIMA, F. M. M.; BERNARDO, J. R. S.; FERREIRA, R. M. "O Livro do Conhecimento": a serious educational game for learning Portuguese orthography. Brazilian Journal of Computers in Education, [S. l.], v. 28, p. 436–460, 2020. DOI: 10.5753/rbie.2020.28.0.436. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/3948. Acesso em: 7 jul. 2024.

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