Educational Digital Games integrated into Remote Labs: systematic and mapping reviews

Authors

DOI:

https://doi.org/10.5753/rbie.2021.29.0.547

Keywords:

Remote experimentation, Game based learning, Taxonomy, STEM

Abstract

Remote laboratories and digital games are consolidated learning technologies. Recent works have demonstrated synergistic effects when these technologies are integrated. In this work, we performed systematic and mapping reviews to determine how is the state of the art of the integration process of remote labs and educational digital games. The reviews were carried out by using interdisciplinary databases following well established reviewing protocols. We found 13 papers with the systematic review and 20 with the mapping review. These papers were organized into four groups: (1) Theoretical, (2) Proposal, (3)Prototype, (4) Validation. Our findings showed the integration of these technologies is still in the beginning, since most of the sum of works on theoretical concepts, initial propositions or prototypes is still large than the works on validated results. We found trends towards integrated learning tools based on remote laboratories and digital games but these works are scarce, spatially concentrated and, in most cases, unavailable for massive use.

Downloads

Não há dados estatísticos.

Referências

Andrés-Gutiérrez, J. J., González, M., & Gómez, D. Z. (2010). MotionLab. In Education Engineering (EDUCON), 2010 IEEE (p. 1499-1506). IEEE. doi: 10.1109/EDUCON.2010.5492351 [GS Search]

Arango, F., Aziz, E.-S., Esche, S. K., & Chassapis, C. (2008). A review of applications of computer games in education and training. In Frontiers in education conference, 2008. fie2008. 38th annual, ieee(p. T4A-1-T4A-6). IEEE. doi: 10.1109/FIE.2008.4720514 [GSSearch]

Arango, F., Chang, C., Esche, S. K., & Chassapis, C. (2007). A scenario for collaborative learning in virtual engineering laboratories. In Frontiers in education conference-global engineering: Knowledge without borders, opportunities without passports, 2007. fie’07.37th annual(p. F3G-7-F3G-12). IEEE. doi: 10.1109/FIE.2007.4417818 [GS Search]

Atanasijevic-Kunc, M., Logar, V., Karba, R., Papic, M., & Kos, A. (2011). Remote multivariablecontrol design using a competition game.IEEE Transactions on Education,54(01), 97-103. doi: 10.1109/TE.2010.2046489 [GS Search]

Aziz, E.-S., Chang, C., Arango, F., Esche, S. K., & Chassapis, C. (2007). Linking computer game engines with remote experiments. In Asme 2007 international mechanical engineering congress and exposition (p. 413-420). American Society of Mechanical Engineers. doi: 10.1115/IMECE2007-41969 [GS Search]

Bailey, J., Budgen, D., Turner, M., Kitchenham, B., Brereton, P., & Linkman, S. (2007). Evidence relating to object-oriented software design: A survey. In First International Symposium onEmpirical Software Engineering and Measurement, 2007. ESEM(p. 482-484). IEEE. doi: 10.1109/ESEM.2007.58 [GS Search]

Callaghan, M. J., McCusker, K., Losada, J. L., Harkin, J., & Wilson, S. (2013). Using game-based learning in virtual worlds to teach electronic and electrical engineering. IEEE Transactions on Industrial Informatics, 9(1), p. 575-584. doi: 10.1109/TII.2012.2221133 [GS Search]

Cano, J., Hernández, R., Ros, S., & Tobarra, L. (2016). A distributed laboratory architecture for game based learning in cybersecurity and critical infrastructures. In Remote engineering and virtual instrumentation (rev), 2016 13th international conference on (p. 183-185). IEEE. doi: 10.1109/REV.2016.7444461 [GS Search]

Casini, M., Prattichizzo, D., & Vicino, A. (2003). E-learning by remote laboratories: A new tool for control education. IFAC Proceedings Volumes, 36(10), p. 73-78. doi: 10.1016/S1474-6670(17)33657-1 [GS Search]

Dziabenko, O., & García-Zubia, J. (2011). Remote experiments and online games: How to merge them? Global Engineering Education Conference (EDUCON), 2011 IEEE, p. 1102-1107. doi: 10.1109/EDUCON.2011.5773285 [GS Search]

Fabbri, S., Silva, C., Hernandes, E., Octaviano, F., Di Thommazo, A., & Belgamo, A. (2016). Improvements in the start tool to better support the systematic review process.In Proceedings of the 20th international conference on evaluation and assessment in software engineering (p. 1-5). ACM. doi: 10.1145/2915970.2916013 [GS Search]

Guenaga, M., Menchaca, I., de Guinea, A. O., Dziabenko, O., García-Zubía, J., & Salazar, M. (2014). Serious games, remote laboratories and augmented reality to develop andassess programming skills. In Frontiers in gaming simulation (p. 29-36). Springer. doi: 10.1007/978-3-319-04954-04 [GS Search]

Hoffmann, M., Plumanns, L., Lenz, L., Schuster, K., Meisen, T., & Jeschke, S. (2016). Enhancing the learning success of engineering students by virtual experiments. In Automation, communication and cybernetics in science and engineering 2015/2016 (p. 267-279). Springer. doi: 10.1007/978-3-319-46916-426 [GS Search]

Iturrate, I., Martín, G., García-Zubia, J., Angulo, I., Dziabenko, O., Orduña, P., ... Fidalgo, A.(2013). A mobile robot platform for open learning based on serious games and remote laboratories. In Engineering education (cispee), 2013 1st international conference of the portuguese society for (p. 1-7). IEEE. doi: 10.1109/CISPEE.2013.6701970 [GS Search]

Kist, A. A., Maiti, A., Maxwell, A. D., Orwin, L., Albion, P., & Ting, W. (2016). The gameand activity environment of ralfie: Remote access laboratories for fun, innovation and education. In Remote engineering and virtual instrumentation (rev), 2016 13th international conference on (p. 324-325). IEEE. doi: 10.1109/REV.2016.7444492 [GS Search]

Kitchenham, B. (2004). Procedures for performing systematic reviews. Keele, UK, Keele University, 33(2004), p.1-26. [GS Search]

Luthon, F., & Larroque, B. (2015a). Laborem: A remote laboratory for game-like training in electronics. IEEE Transactions on learning technologies, 8(3), p. 311-321. doi: 10.1109/TLT.2014.2386337 [GS Search]

Luthon, F., & Larroque, B. (2015b). Remote laboratory for game-based distance learning in electronics. In 4th international conference on electronics, communications and networks (cecnet 2014). CECNet. doi: hal-01103183 [GS Search]

Luthon, F., Petre, A., Steriu, D., & Besleaga, A. (2009). Laborem: open lab for remote work. In2009 3rd international conference on signals, circuits and systems (scs)(p. 1-6). IEEE. doi: 10.1109/ICSCS.2009.5412343 [GS Search]

Müller, D., & Erbe, H.-H. (2007). Collaborative remote laboratories in engineering education: Challenges and visions. Advances on remote laboratories and e-learning experiences, p.35-59. [GS Search]

Nedic, Z., Machotka, J., & Nafalski, A. (2003). Remote laboratories versus virtual and real laboratories (Vol. 1) (No. 1). 33rd Annual Frontiers in Education, 2003. FIE 2003. doi: 10.1109/FIE.2003.1263343 [GS Search]

Oblinger, D. (2004). The next generation of educational engagement.Journal of interactive mediain education,2004(1), p. Art. 10. doi: 10.5334/2004-8-oblinger [GS Search]

Orwin, L., Kist, A. A., Maxwell, A. D., & Maiti, A.(2016). Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using remote access labs. In Experiment@ international conference (ex at’15), 2015 3rd(p. 230-236). IEEE. doi: 10.1109/EXPAT.2015.7463271 [GS Search]

Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers & education,52(1),p. 1-12. doi: 10.1016/j.compedu.2008.06.004 [GS Search]

Petersen, K., Feldt, R., Mujtaba, S., & Mattsson, M. (2008). Systematic mapping studies in software engineering. In 12th international conference on evaluation and assessment in software engineering, ease (Vol. 8, p. 68-77). Science Open. doi: 10.14236/ewic/EASE2008.8 [GS Search]

Pivec, M., & Kearney, P. (2007). Games for learning and learning from games. Organizacija, Journal of Management, Information and Human Resources, 40(6), p. 267-272. [GS Search]

Prensky, M. (2003, October). Digital game-based learning. Computers in Entertainment, 1(1), p.21. doi: 10.1145/950566.950596 [GS Search]

Rodriguez-Gil, L., García-Zubia, J., & Orduña, P. (2016). An architecture for new models of online laboratories: Educative multi-user gamified hybrid laboratories based on virtual environments. In 2016 13th international conference on remote engineering and virtual instrumentation (rev)(p. 202-203). IEEE. doi: 10.1109/REV.2016.7444465 [GS Search]

Sampaio, R. F., & Marcini, M. C. (2007). Estudos de revisão sistemática: um guia para síntese criteriosa da evidência científica. Revista Brasileira de Fisioterapia, 11(1), p. 83-89. doi: 10.1590/S1413-35552007000100013 [GS Search]

Tulha, C. N., Carvalho, M. A. G., & Coluci, V. R. (2019). Educational digital game integrated into a remote laboratory for learning physic concepts. In 2019 ieee 19th international conference on advanced learning technologies (icalt) (Vol. 2161, p. 234-235). IEEE. doi: 10.1109/ICALT.2019.00079 [GS Search]

Tumkor, S., Zhang, M., Zhang, Z., Chang, Y., Esche, S. K., & Chassapis, C. (2012). Integration of a real-time remote experiment into a multi-player game laboratory environment. In Asme 2012 international mechanical engineering congress and exposition (p. 181-190). American Society of Mechanical Engineers. doi: 10.1115/IMECE2012-86944 [GS Search]

Zualkernan, I. A., Al Husaini, G. G., Loughlin, K. F., Mohebzada, J. G., & El Gaml, M. (2012). Using problem posing, problem solving for game-based learning in remote labs. In 2012 ieee 12th international conference on advanced learning technologies (icalt)(Vol. 1, p. 716-717). IEEE. doi: 10.1109/ICALT.2012.179 [GS Search]

Zualkernan, I. A., Husseini, G. A., Loughlin, K. F., Mohebzada, J. G., & El Gaml, M. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education, 47(3), p. 179-188. [GS Search]

Arquivos adicionais

Published

2021-06-13

Como Citar

TULHA, C. N.; CARVALHO, M. A. G. de; COLUCI, V. R. Educational Digital Games integrated into Remote Labs: systematic and mapping reviews. Revista Brasileira de Informática na Educação, [S. l.], v. 29, p. 547–562, 2021. DOI: 10.5753/rbie.2021.29.0.547. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/2974. Acesso em: 22 dez. 2024.

Issue

Section

Artigos