MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação
DOI:
https://doi.org/10.5753/rbie.2019.27.03.52Keywords:
Jogo Educacional, Avaliação, Modelo, Instrumento de mediçãoAbstract
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial avaliar sistematicamente esses jogos a fim de obter evidências de suas contribuições. Atualmente, existem poucos modelos/métodos que forneçam um suporte sistemático para a avaliação de jogos educacionais. Neste contexto, um modelo que têm se destacado é o MEEGA (Model for the Evaluation of Educational GAmes). Porém, resultados de uma análise de sua versão inicial apontam limitações em termos de sua validade. Assim, o objetivo deste artigo é apresentar o modelo MEEGA+, evoluindo a versão inicial do modelo MEEGA. O modelo MEEGA+ é sistematicamente desenvolvido por meio da decomposição de um objetivo de avaliação em medidas e definindo um instrumento de medição para avaliar a qualidade de jogos educacionais. A análise da confiabilidade e validade, com base em dados coletados em 48 estudos de caso envolvendo uma população de 843 alunos, avaliando 18 diferentes jogos para o ensino de computação, indica que o instrumento de medição do modelo MEEGA+ é confiável (alfa de Cronbach α=,928). Os resultados de uma análise fatorial exploratória indicam que a qualidade de jogos educacionais é avaliada por meio de dois fatores de qualidade (experiência do jogador e usabilidade). Os resultados também demonstram validade convergente por meio de um grau de correlação satisfatório encontrado entre a maioria dos itens do instrumento de medição. Assim, o modelo MEEGA+ fornece um instrumento de medição confiável e válido para desenvolvedores de jogos, instrutores e pesquisadores, a fim de avaliar a qualidade de jogos educacionais como base para sua melhoria e adoção na prática.
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