A Model for the Evaluation of Educational Games for Computing Education

Authors

  • Giani Petri Universidade Federal de Santa Maria (UFSM)
  • Christiane Gresse Gresse von Wangenheim Universidade Federal de Santa Catarina (UFSC)
  • Adriano Ferreti Borgatto Universidade Federal de Santa Catarina (UFSC)

DOI:

https://doi.org/10.5753/rbie.2019.27.03.52

Keywords:

Educational game, Evaluation, Model, Measurement instrument

Abstract

Educational games are being used as an innovative instructional strategy for teaching and learning in different knowledge areas. However, it is essential to systematically evaluate such games in order to obtain sound evidence on their contributions. Currently, there are a few models/methods that provide a systematic support for the evaluation of educational games. In this context, a prominent evaluation model is MEEGA (Model for the Evaluation of Educational Games). However, analyses of its initial version have identified limitations in terms of its validity. Thus, the objective of this article is to present its evolution, the MEEGA+ model. The MEEGA+ model has been systematically developed by decomposing evaluation goals into measures and defining a measurement instrument to evaluate the quality of educational games. The analysis of the reliability and validity based on data collected from 48 case studies involving a population of 843 students, evaluating 18 different games for computing education, indicates that the MEEGA+ measurement instrument can be considered reliable (Cronbach’s alpha α=.928). Results of an exploratory factor analysis indicate that the quality of educational games is evaluated through two quality factors (player experience and usability). In addition, the results demonstrate convergent validity through a satisfactory degree of correlation found between most of the items for all quality factors. Thus, the MEEGA+ model provides a reliable and valid measurement instrument for game creators, instructors and researchers in order to evaluate the quality of educational games as a basis for their improvement and adoption in practice.

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Published

2019-09-01

How to Cite

PETRI, G.; VON WANGENHEIM, C. G.; BORGATTO, A. F. A Model for the Evaluation of Educational Games for Computing Education. Brazilian Journal of Computers in Education, [S. l.], v. 27, n. 3, p. 52–81, 2019. DOI: 10.5753/rbie.2019.27.03.52. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/4576. Acesso em: 16 sep. 2024.

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