Immersive media on behaviors enhancing and changing: A systematic review
DOI:
https://doi.org/10.5753/rbie.2021.2122Keywords:
Augmented Reality, Behaviors, Decision-Making, Education, Emotions, Immersive Media, Systematic Review, Virtual RealityAbstract
Achieving a certain level of literacy often requires not only knowledge, but also developing or improving behaviors to apply knowledge competently. Interventions normally adopted in awareness of the needs for behavioral changes, such as financial or food education, are not efficient enough, probably because they do not simulate real-world situations. Immersive media emerge as an option that, combined with active teaching methods, would be able to impact behavior. As contribution to research in the development of immersive educational solutions that involve behaviors, a systematic review of the literature on the application of immersive media in an educational context was carried out to generate reinforcement or changes in student behavior. The purpose of this review was to identify whether these technologies collaborate with the behavior learning process. It was found that immersive media, mainly virtual reality and tridimensional games and simulators with avatars, are an efficient option for learning and behavior, including the engagement rising, social learning features and habits formation, with some requirements to be specialized and a research agenda to be explored.
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