Level-Up: um processo de gamificação aplicado à educação
DOI:
https://doi.org/10.5753/rbie.2025.5992Keywords:
Gamificação, Metodologia ativa aplicada à educação, Engajamento estudantilAbstract
A desmotivação estudantil é um problema oriundo da inadequação do modelo tradicional de ensino-aprendizagem frente à nova geração de estudantes. A Gamificação é uma técnica que pode ajudar com esse problema. Porém, é necessário formalizar o processo de concepção de soluções gamificadas para garantir melhores resultados. Este trabalho apresenta um processo de concepção de soluções baseado no Design Thinking e no framework Octalysis. Um estudo de caso foi realizado a partir do processo e executado em um cenário real, para validar o processo proposto.
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Copyright (c) 2025 André Luiz de Souza Brito, Charles Andryê Galvão Madeira

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