Level-Up: un proceso de gamificación aplicado a la educación

Authors

DOI:

https://doi.org/10.5753/rbie.2025.5992

Keywords:

Gamificación, Metodología activa aplicada a la educación, Compromiso estudiantil

Abstract

La desmotivación estudiantil es un problema derivado de la inadecuación del modelo tradicional de enseñanza-aprendizaje frente a la nueva generación de estudiantes. La gamificación es una técnica que puede ayudar a enfrentar este problema. Sin embargo, es necesario formalizar el proceso de concepción de soluciones gamificadas para garantizar mejores resultados. Este trabajo presenta un proceso de diseño de soluciones basado en el Design Thinking y en el marco Octalysis. Se realizó un estudio de caso a partir de este proceso y se aplicó en un escenario real para validar el proceso propuesto.

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Citas

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Published

2025-09-19

Cómo citar

BRITO, A. L. de S.; MADEIRA, C. A. G. Level-Up: un proceso de gamificación aplicado a la educación. Revista Brasileña de Informática en la Educación, [S. l.], v. 33, p. 1345–1374, 2025. DOI: 10.5753/rbie.2025.5992. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/5992. Acesso em: 30 ene. 2026.

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