We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology
DOI:
https://doi.org/10.5753/rbie.2024.3649Keywords:
Focus Group, Persona, Empathy Map, Math Teacher, State SchoolAbstract
Students from Brazilian public schools need help with mathematics. In this sense, the scientific literature has explored ways, through technology, to help teachers and students in the teaching-learning process. However, research generally aims to propose solutions without first investigating the needs of those on the front lines: teachers. Thus, this paper aims to investigate relevant aspects of everyday life in the classroom from the point of view of mathematics teachers in Brazilian public schools. We used the first two phases of Design Thinking: empathize and define. In the first phase, we carried out a focus group with four teachers from four primary public schools, which we analyzed qualitatively using the Grounded Theory (GT). Based on the results of the GT, in the second phase of Design Thinking, we proposed the persona and the empathy map. Our results provide practical implications for designers and developers of educational technology solutions from the practical application of user experience research. Furthermore, we hope that our study will be a starting point for new researchers in the area to explore the needs of Brazilian public school teachers.
Downloads
References
Alabdulaziz, M. S. (2021). COVID-19 and the use of digital technology in mathematics education [GS Search]. Education and Information Technologies, 26(6), 7609–7633. https://doi.org/10.1007/s10639-021-10602-3
Barbosa, S. D. J., Silva, B. d., Silveira, M. S., Gasparini, I., Darin, T., & Barbosa, G. D. J. (2021). Interação humano-computador e experiência do usuario [GS Search]. Auto publicação.
de França, B. B. N., Ribeiro, T. V., Santos, P., & Travassos, G. H. (2015). Using Focus Group in Software Engineering: lessons learned on characterizing software technologies in academia and industry [GS Search]. Conferencia Iberoamericana de Software Engineering.
Dermeval, D., & Bittencourt, I. I. (2020). Co-designing gamified intelligent tutoring systems with teachers [GS Search]. Revista Brasileira De Informática Na Educação, 28(1). https://doi.org/10.5753/rbie.2020.28.0.73
Edmunds, H. (1999). The focus group research handbook [GS Search]. The Bottom Line, 12(3), 46–46.
Education, E., Agency, C. E., Eurydice, Ranguelov, S., Motiejunaite, A., Kerpanova, V., Parveva, T., & Noorani, S. (2015). Mathematics education in Europe : common challenges and national policies. Publications Office.
Fadhli, M., Brick, B., Setyosari, P., Ulfa, S., & Kuswandi, D. (2020). A meta-analysis of selected studies on the effectiveness of gamification method for children [GS Search]. International Journal of Instruction, 13(1).
Fang, Y., Ren, Z., Hu, X., & Graesser, A. C. (2019). A meta-analysis of the effectiveness of ALEKS on learning [GS Search]. Educational Psychology, 39(10), 1278–1292. https://doi.org/10.1080/01443410.2018.1495829
Fraillon, J., Ainley, J., Schulz, W., Friedman, T., & Duckworth, D. (2020). Preparing for life in a digital world: IEA international computer and information literacy study 2018 international report [GS Search]. Springer Nature. https://doi.org/10.1007/978-3-030-38781-5
Gašević, D. (2018). Include us all! Directions for adoption of learning analytics in the global south [GS Search]. Learning analyfics for the global south, 1–22.
Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis [GS Search]. Computers & Education, 153, 103897. https://doi.org/10.1016/j.compedu.2020.103897
Instituto Nacional de Estudos e Pesquisas Educacionais Anísio Teixeira (Inep). (2021). Resumo Técnico: Censo Escolar da Educação Básica 2021.
Instituto Nacional de Estudos e Pesquisas Educacionais Anísio Teixeira (Inep). (2022). Sistema de Avaliação da Educação Básica 2019: Relatório de Desempenho (rel. técn.). Inep. Brasília, DF.
Kiili, K., Ketamo, H., Koivisto, A., & Finn, E. (2014). Studying the user experience of a tablet based math game [GS Search]. International Journal of Game-Based Learning (IJGBL), 4(1), 60–77. https://doi.org/10.4018/IJGBL.2014010104
Kinzie, M. B., & Joseph, D. R. (2008). Gender differences in game activity preferences of middle school children: implications for educational game design [GS Search]. Educational Technology Research and Development, 56, 643–663. https://doi.org/10.1007/s11423-007-9076-z
Kontio, J., Bragge, J., & Lehtola, L. (2008). The focus group method as an empirical tool in software engineering [GS Search]. Guide to advanced empirical software engineering, 93–116. https://doi.org/10.1007/978-1-84800-044-5
Ma, W., Adesope, O. O., Nesbit, J. C., & Liu, Q. (2014). Intelligent tutoring systems and learning outcomes: A meta-analysis [GS Search]. Journal of educational psychology, 106(4), 901. https://doi.org/10.1037/a0037123
Martinelli, S., Lopes, L., & Zaina, L. (2022). UX research in the software industry: an investigation of long-term UX practices [GS Search]. Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3554364.3559126
Medina Larroza, D., & da Silva Santana, M. L. (2020). A (DES) MOTIVAÇÃO DE PROFESSORES DA EDUCAÇÃO INFANTIL [GS Search]. Revista CESUMAR (Ciencias Humanas e Sociais Aplicadas), 25(1). https://doi.org/10.17765/1516-2664.2020v25n1p210-226
Nations, U. (2015). Sustainable Development Goals [[Accessed 15-Feb-2023]].
OECD. (2016a). PISA 2015 Results (Volume I). https://doi.org/10.1787/9789264266490-en
OECD. (2016b). PISA 2015 Results in Focus. (67). https://doi.org/10.1787/aa9237e6-en
OECD. (2019). PISA 2018 Results (Volume I). https://doi.org/10.1787/5f07c754-en
OECD. (2023). PISA 2018 Results (Volume I). https://doi.org/10.1787/53f23881-en
Reimers, F. M. (2022). Primary and secondary education during Covid-19: Disruptions to educational opportunity during a pandemic [GS Search]. Springer Nature. https://doi.org/10.1007/978-3-030-81500-4
Santos, L. A. M., & Vidal, V. M. (2017). O ESTRESSE DO PROFESSOR: estudo acerca da corporeidade em profissionais da educação básica [GS Search]. https://doi.org/10.18764/2446-6549.v3n11p280-303
Steenbergen-Hu, S., & Cooper, H. (2013). A meta-analysis of the effectiveness of intelligent tutoring systems on K–12 students’ mathematical learning [GS Search]. Journal of educational psychology, 105(4), 970. https://doi.org/10.1037/a0032447
Strauss, A., & Corbin, J. (2014). Basics of qualitative research [GS Search]. Sage publications.
Tenório, K., Chalco Challco, G., Dermeval, D., Lemos, B., Nascimento, P., Santos, R., & Pedro da Silva, A. (2020). Helping teachers assist their students in gamified adaptive educational systems: Towards a gamification analytics tool [GS Search]. Artificial Intelligence in Education: 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part II 21, 312–317. https://doi.org/10.1007/978-3-030-52240-7_57
Varsaluoma, J., Väätäjä, H., & Walsh, T. (2016). Exploring motivational aspects and user experience of mobile mathematics learning service in south africa [GS Search]. Proceedings of the 20th International Academic Mindtrek Conference, 159–168. https://doi.org/10.1145/2994310.2994369
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Guilherme Guerino, Luiz Rodrigues, Lívia Oliveira, Marcelo Marinho, Thomaz Silva, Luiz Amorim, Diego Dermeval, Rodolfo da Penha, Ig Bittencourt, Seiji Isotani
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.