From ores to precious stones: What do Brazilian theses and dissertations say about the game Minecraft? A state of the art from 2014 to 2024
DOI:
https://doi.org/10.5753/rbie.2025.5696Keywords:
Minecraft, State of the art, Dissertations, ThesesAbstract
Electronic games are part of the reality of many students and have been used for educational purposes, this is the case of the game Minecraft. Launched in 2009, the game has more than 40 million players and has been used in educational research since its launch, in this sense this study analyzed theses and dissertations available in the Capes databases and the Brazilian Digital Library of Theses and Dissertations (BDTD) to understand how the game is being used in education. The procedures of Romanowski (2002) and the content analysis of Bardin (2016) were followed to organize, explore and interpret the collected material. 51 researches were analyzed, including theses and dissertations, found in the period from 2014 to 2024. We identified the ways in which the game was used in the research, the areas of study, the types of research, the data collection instruments and the levels of education. Finally, we conducted an analysis of the most cited authors in the surveys, as well as the most used references. We conclude that the game Minecraft has great potential for educational use, with several possibilities of application in different areas of knowledge, in addition to identifying possible paths for researchers who would like to use this game for educational purposes.
Downloads
References
Bardin, Laurence. Análise de conteúdo. Tradução: Luís Antero Reto, Augusto Pinheiro. São Paulo: Edições 70, 2016.
Educapes. Sequência de atividades de matemática: Introdução à geometria espacial com o jogo Minecraft, 2018. Disponível em: [link]. Acesso em 07/02/2025.
História em Jogo. Jogando com a história - Construindo olhares sobre o tempo, 2018. Disponível em: [link]. Acesso em 07/02/2025.
Knittel, Tânia. et al. Minecraft: experiências de uso dentro e fora da sala de aula. Simpósio Brasileiro de Jogos e Entretenimento Digital, 16., 2017. Curitiba. Anais SBC – Proceedings of SBGames 2017 - Culture Track - Full Papers Curitiba: Pontifícia Universidade Católica do Paraná, 2017, p. 789 - 795.
Mansur, Daniel Redinz; Altoé, Renan Oliveira. Ferramenta Tecnológica para Realização de Revisão de Literatura em Pesquisas Científicas. Revista Eletrônica Sala de Aula em Foco, v.10, n. 1, p. 8-28, 2021.
Minecraft. Sobre o Minecraft?, 2025 Disponível em: [link]. Acesso em 07/02/2025.
Romanowski, Joana Paulin. As licenciaturas no Brasil: um balanço das teses e dissertações dos anos 90. Tese (Doutorado) - Faculdade de Educação da Universidade de São Paulo, São Paulo, 2002.
Silva, Ana Lúcia da. Proposta de ensino de geometria no contexto do jogo digital Minecraft, 2018. 37f. Produto Educacional. Ensino de Ciências e Matemática, Universidade Estadual da Paraíba, Campina Grande, 2018a.
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Rodrigo Ferreira Marinho, Rodrigo Claudino Diogo

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

