Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literatura

Authors

  • Ângelo Magno de Jesus Universidade Cruzeiro do Sul (UNICSUL) / Instituto Federal de Minas Gerais (IFMG)
  • Ismar Frango Silveira Universidade Cruzeiro do Sul (UNICSUL)
  • Wagner Barbosa de Lima Palanch Universidade Cruzeiro do Sul (UNICSUL)

DOI:

https://doi.org/10.5753/rbie.2019.27.02.69

Keywords:

Colaboração, Pensamento Computacional, Revisão Sistemática

Abstract

A inclusão do Pensamento Computacional nas salas de aula pode trazer grandes avanços para a educação, uma vez que através dele, estudantes podem exercitar diversas habilidades como a capacidade de resolução de problemas complexos, raciocínio lógico, abstração entre outras. A colaboração também representa um aspecto chave para o aprendizado. As interações sociais entre alunos advindas de métodos de Aprendizagem Colaborativa podem auxiliar no desenvolvimento cognitivo de diferentes formas. Neste contexto, este artigo descreve uma revisão sistemática da literatura a respeito do aprendizado do Pensamento Computacional associado a Aprendizagem Colaborativa. O objetivo deste estudo foi o de identificar como abordagens e métodos colaborativos de aprendizagem estão sendo empregados em atividades para o desenvolvimento do Pensamento Computacional e quais são os problemas resolvidos e as lacunas encontradas nestes trabalhos.

Downloads

Não há dados estatísticos.

Referências

ACM. (2017). ACM Digital Library. [online] Disponível em: http://https://dl.acm.org/dl.cfm/ [Acessado 2 Out. 2017].

Alves, N., da C.; Rodrigues, P. E.; Borgatto, A. F.; Wangenheim, C. G. von & Hauck, J. C. R. (2016). Ensino de Computação de Forma Multidisciplinar em Disciplinas de História no Ensino Fundamental – Um Estudo de Caso. Brazilian Journal of Computers in Education (Revista Brasileira de Informática na Educação - RBIE), 24(3), 31-46. 10.5753/rbie.2016.24.3.31. [GS Search]

Apostolellis, P.; Stewart, M.; Frisina, C. & Kafura, D. (2014, Junho). RaBit EscAPE: a board game for computational thinking. Proceedings of the conference on Interaction design and children, Aarhus, Denmark. doi:10.1145/2593968.2610489. [GS Search]

Bauer, R. D.; Flores, G. L. M. & Crestani, Â. N. V. (2017, Outubro) Projeto codIFic@r: Oficinas de Programação em Dispositivos Móveis no Ensino Fundamental. In Workshops of Brazilian Symposium on Computers in Education (Workshops do Congresso Brasileiro de Informática na Educação - WCBIE) (Vol. 6, No. 1, p. 1210-1219). doi: 10.5753/cbie.wcbie.2017.1210. [GS Search]

Berland, M.; Davis, D. & Smith, C. (2015). AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. International Journal of Computer-Supported Collaborative Learning, 10(4), 425-447. doi: 10.1007/s11412-015-9217-z. [GS Search]

Barcelos, T. S. (2014), Relações entre o pensamento computacional e a matemática em atividades didáticas de construção de jogos digitais. 2014. Tese de Doutorado em Ensino de Ciências e Matemática, Universidade Cruzeiro do Sul. São Paulo, Brasil. 276 p. [GS Search]

Barr, V. & Stephenson, C. (2011) Bringing computational thinking to K-12. ACM Inroads 2, 1, 48-54. doi: 10.1145/1929887.1929905. [GS Search]

Brady, C.; Orton, K.; Weintrop, D.; Anton, G.; Rodriguez, S. & Wilensky, U. (2017). All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science. IEEE Transactions on Education, 60(1), 59-66. doi: 10.1109/TE.2016.2622680. [GS Search]

Buffum, P. S.; Frankosky, M.; Boyer, K. E.; Wiebe, E. N.; Mott, B. W.; Lester, J. C. (2016). Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. Computing in Science & Engineering, 18(2), 18-28. doi: 10.1109/MCSE.2016.37. [GS Search]

Burns, R.; Eugene, W.; Barnes, T.; Chandler, S.; Harwell, M. & Omokaro, O. (2014). Reflections from a Computational Service Learning Trip to Haiti. Journal of Computing Sciences in Colleges. 29 (3). [GS Search]

Caglar, F.; Shekhar, S.; Gokhale, A.; Basu, S.; Rafi, T.; Kinnebrew, J. & Biswas, G. (2015). Cloud-hosted simulation-as-a-service for high school STEM education. Simulation Modelling Practice and Theory, 58, 255-273. doi:10.1016/j.simpat.2015.06.006. [GS Search]

CAPES. (2017). Portal Periodicos CAPES. [online] Disponível em: http://www.periodicos.capes.gov.br/ [Acessado 2 Out. 2017].

Cortina, T. (2015). Reaching a Broader Population of Students Through "Unplugged" Activities. Communications of the ACM, 58(3), 25-27. doi:10.1145/2723671. [GS Search]

CSTA&ISTE (2011). Computational Thinking Leadership Toolkit. [online] Disponível em: http://csta.acm.org/curriculum/sub/compthinking.html [Acesso 10 Out. 2017].

Damaševicius, R.; Narbutaite, L.; Plauska, I. & Blažauskas, T. (2017) Advances in the Use of Educational Robots in Project-Based Teaching. TEM Journal, 6(2), 342-348. doi:10.18421/TEM62-20. [GS Search]

Deitrick, E.; Wilkerson, M. H. & Simoneau, E. (2017, Agosto). Understanding Student Collaboration in Interdisciplinary Computing Activities. Proceedings of the 2017 ACM Conference on International Computing Education Research (ICER ’17), Tacoma, WA, USA. doi:10.1145/3105726.3106193. [GS Search]

Dillenbourg, P. (1999). What do you mean by collaborative learning?. Collaborativelearning: Cognitive and Computational Approaches. Oxford: Elsevier, 1-19. doi:10.1016/S0360-1315(00)00011-7 . [GS Search]

Falloon, G. (2016). An Analysis of Young Students' Thinking when Completing Basic Coding Tasks Using Scratch Jnr. On the iPad. Journal of Computer Assisted Learning, 32, 576–593. doi: 10.1111/jcal.12155. [GS Search]

Fetaji, M.; Fetaji, B.; Sukic, C.; Gylcan, A. & Ebibi, Mi. (2016). Case Study Analyses of the Impact of Flipped Learning in Teaching Programming Robots. TEM Journal, 5(4), 560-565. doi:10.18421/TEM54-21. [GS Search]

França, R. S. de & Tedesco, P. C. de A. R. (2014, Novembro) Um Modelo Colaborativo para a Aprendizagem do Pensamento Computacional aliado à Autorregulação. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE) (Vol. 25, No. 1, p. 1133-1142). doi:10.5753/cbie.sbie.2014.1133. [GS Search]

Fronza, I. & Ioini, N. & Corral, L. (2017) Teaching Computational Thinking Using Agile Software Engineering Methods: A Framework for Middle Schools. ACM Transactions on Computing Education (TOCE), 17(4), 1-28. doi:10.1145/3055258 . [GS Search]

Frydenberg, M. (2015). Achieving Digital Literacy through Game Development: an authentic learning experience. Interactive Technology and Smart Education, 12(4), 256-269. doi:10.1108/ITSE-08-2015-0022. [GS Search]

Gärtner, V. C.; Pinto, S. C. C. S. & Gómez A. T (2012). Facilitando o aprendizado de programação sob a ótica de metodologias ágeis. Brazilian Journal of Computers in Education (Revista Brasileira de Informática na Educação - RBIE), 20 (2), 54-68. doi:10.5753/rbie.2012.20.2.54. [GS Search]

Gestwicki, P. & Mcnely, B. (2016). Interdisciplinary Projects in the Academic Studio. ACM Transactions on Computing Education (TOCE), 16(2), 1-24. doi: 10.1145/2732157. [GS Search]

Gokhale, A. A. (1995) Collaborative Learning Enhances Critical Thinking. Journal of Technology Education, 7 (1). doi:10.1007/978-1-4419-1428-6_910. [GS Search]

González, Y. A. C. & Muñoz-Repiso, A. G.-V. (2017, Outubro) Development of Computational Thinking and Collaborative Learning in Kindergarten using Programmable Educational Robots: a teacher training experience. Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2017), Cádiz, Espanha. doi:10.1145/3144826.3145353. [GS Search]

Goodman, A. L. & Dekhtyar, A. (2014) Teaching bioinformatics in concert. PLoS computational biology, 10(11). doi:10.1371/journal.pcbi.1003896. [GS Search]

Harlow, D. B. & Leak, A. E. (2014). Mapping students' ideas to understand learning in a collaborative programming environment. Computer Science Education, 24(2-3), 229-247. doi:10.1080/08993408.2014.963360 . [GS Search]

Hartl, A. C.; Delay, D; Laursen, B.; Denner, J.; Werner, L.; Campe, S. & Ortiz, E. (2015) Dyadic Instruction for Middle School Students: Liking promotes learning. Learning and Individual Differences, 44, 33-39. doi:10.1016/j.lindif.2015.11.002. [GS Search]

Horn, B.; Clark, C.; Strom, O.; Chao, H.; Stahl, A. J.; Harteveld, C. & Smith, G. Design Insights into the Creation and Evaluation of a Computer Science Educational Game. (2016, Fevereiro). Proceedings of the 47th ACM Technical Symposium on Computing Science Education (SIGCSE ’16), Memphis, TN, USA. doi:10.1145/2839509.2844656. [GS Search]

Hsu, H.-Y. & Wang, S.-. (2017). Using Google Forms to Collect and Analyze Data. Integrating technology. Science Scope, 40(8), 64-67. doi:10.2505/4/ss17_040_08_64. [GS Search]

Hu, H. & Shepherd, T. (2013) Using POGIL to help students learn to program. ACM Transactions on Computing Education (TOCE), 13(3), 1-23. doi:10.1145/2499947.2499950. [GS Search]

Kafai, Y. B. (2016). From Computational Thinking to Computational Participation in K12 Education. Communications of the ACM, 59(8), 26-27. doi:10.1145/2955114. [GS Search]

Kafai Y. B. & Burke, Q. (2015) Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational Psychologist, 50(4), 313-334. doi:10.1080/00461520.2015.1124022. [GS Search]

Ke, F. & Im, T. A. (2014). Case Study on Collective Cognition and Operation in Team-Based Computer Game Design by Middle-School Children. International Journal of Technology and Design Education, 24(2), 187-201. doi:10.1007/s10798-013-9248-6. [GS Search]

Laal, M. & Laal, M. (2012) Collaborative learning: what is it? Procedia - Social and Behavioral Sciences, 31, 491 - 495. doi:10.1016/j.sbspro.2011.12.092. [GS Search]

Lee, K. T. (2016, Novembro) Use of Tangible Learning in Stem Education. SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, Macau, China. doi:10.1145/2999508.3008582. [GS Search]

Mak, J. (2014) Coding in the Elementary School Classroom. Learning & Leading with Technology, 41(6), 26-28. [GS Search]

Moreira, M. A. (2011). Aprendizagem Significativa: um conceito subjacente (Meaningful Learning: an underlying concept). Aprendizagem Significativa em Revista/Meaningful Learning Review – 1(3), 25-46. [GS Search]

Panitiz, T. (1999). Collaborative versus Cooperative Learning: A comparison of two concepts wich will help us understand the underlying nature of interactive learning. Educational Resources Information Center ERIC. [GS Search]

Papavlasopoulou, S.; Sharma, K.; Giannakos, M. & Jaccheri, L. (2017, Junho). Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities. Proceedings of the 2017 Conference on Interaction Design and Children, Stanford, California, USA. doi:10.1145/3078072.3079740. [GS Search]

Papert, S. (1980) Mindstorms: Children, Computers and Powerful Ideas. Basic Books. doi:10.1037/h0098915. [GS Search]

Papert, S. (1993) The children's machine. Manchester: Technology Review. doi:10.1207/s15327809jls0604_4. [GS Search]

Pellas, N. & Peroutseas, E. (2016). Gaming in Second Life via Scratch4SL: Engaging High School Students in Programming Courses. Journal of Educational Computing Research, 54(1), 108-143. doi:10.1177/0735633115612785. [GS Search]

Pulimood, S. M.; Pearson, K.; Bates, D. C. A. (2016, Fevereiro). Study on the Impact of Multidisciplinary Collaboration on Computational Thinking. Proceedings of the 47th ACM Technical Symposium on Computing Science Education, Memphis, Tennessee, USA. doi:10.1145/2839509.2844636. [GS Search]

Reynolds, R. B. (2016). Relationships Among Tasks, Collaborative Inquiry Processes, Inquiry Resolutions, and Knowledge Outcomes in Adolescents During Guided Discovery-Based Game Design in School. Journal of Information Science, 42(1), 35-58. doi:10.1177/0165551515614537. [GS Search]

Sato, D. T., Corbucci, H., e Bravo, M. V. (2008, Agosto) Coding dojo: An environment for learning and sharing agile practices. Proceedings of Agile Conference (AGILE’08), Toronto, ON, Canada. doi:10.1109/Agile.2008.1. [GS Search]

Silapachote, P. & Srisuphab, A. (2017) Engineering Courses on Computational Thinking Through Solving Problems in Artificial Intelligence. International Journal of Engineering Pedagogy (iJEP), 7(3), 34-49. doi:10.3991/ijep.v7i3.6951. [GS Search]

Silva, T. S. C., Melo, J. C. B. & Tedesco, P. C. A. R. (2018). A Model to Promote Student Engagement in Programming Learning Using Gamification (Um Modelo para Promover o Engajamento Estudantil no Aprendizado de Programação Utilizando Gamification). Brazilian Journal of Computers in Education (Revista Brasileira de Informática na Educação - RBIE), 26(3), 120-138. doi:10.5753/rbie.2018.26.03.120. [GS Search]

Smith, B.L., e Macgregor, J. (1992). Collaborative Learning: A Sourcebook for Higher Education. University Park, PA: National Center on Postsecondary Teaching, Learning, and Assessment (NCTLA). 9-22. [GS Search]

Tabel, O.; Jensen, J.; Dybdal, M. & Bjørn, P. (2017). Coding as a Social and Tangible Activity. Interactions, 24(6), 70-73. doi:10.1145/3137099. [GS Search]

Thieme, A.; Morrison, C.; Villar, N.; Grayson, M. & Lindley, S. (2017, Junho). Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments. Proceedings of the Conference on Designing Interactive Systems (DIS ’17), Edinburgh, United Kingdom. doi:10.1145/3064663.3064689. [GS Search]

Thomas, J.; Rankin, Y.; Minor, R. & Sun, L. (2017). Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change. Computer Supported Cooperative Work (CSCW), 26(4), 389-421. doi:10.1007/s10606-017-9292-y. [GS Search]

Wangenheim, C. G. von; Nunes, V. R. & Santos, G. D. dos (2014) Ensino de Computação com SCRATCH no Ensino Fundamental – Um Estudo de Caso. Brazilian Journal of Computers in Education (Revista Brasileira de Informática na Educação - RBIE), 22 (3). doi:10.5753/RBIE.2014.22.03.115. [GS Search]

Wilkerson-Jerde, M. (2014) Construction, Categorization, and Consensus: student generated computational artifacts as a context for disciplinary reflection. Educational Technology Research and Development, 62(1), 99-121. doi:10.1007/s11423-013-9327-0. [GS Search]

Wing, J. M. (2006). Computational thinking. Communications of ACM, 49(3): 33–35. [GS Search]

Zhong, B.; Wang, Q. & Chen, J. (2016) The Impact of Social Factors on Pair Programming in a Primary School. Computers in Human Behavior, 64, 423-431. doi:10.1016/j.chb.2016.07.017. [GS Search]

Zhong, B.; Wang, Q.; Chen, J. & Li, Y. (2017) Investigating the Period of Switching Roles in Pair Programming in a Primary School. Educational Technology & Society, 20(3), 220-233. [GS Search]

Arquivos adicionais

Published

2019-05-31

Como Citar

DE JESUS, Ângelo M.; SILVEIRA, I. F.; PALANCH, W. B. de L. Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literatura. Revista Brasileira de Informática na Educação, [S. l.], v. 27, n. 2, p. 69–90, 2019. DOI: 10.5753/rbie.2019.27.02.69. Disponível em: https://journals-sol.sbc.org.br/index.php/rbie/article/view/4743. Acesso em: 22 nov. 2024.

Issue

Section

Artigos

Artigos mais lidos pelo mesmo(s) autor(es)