Programação Tangível no Mundo Físico: TaPrEC + Sphero
DOI:
https://doi.org/10.5753/rbie.2019.27.03.32Keywords:
Programação Tangível, Pensamento Computacional, Educação, Interfaces Tangíveis, SpheroAbstract
Apesar de acostumados a consumir mídias digitais e interagir com novas tecnologias, poucos estudantes são desafiados a criar seus próprios projetos tecnológicos. O Pensamento Computacional é um conceito e ferramenta que pode auxiliar o aprendizado de importantes estratégias de planejamento e de resolução de problemas, incluindo soluções tecnológicas. Uma maneira de introduzir as crianças ao pensamento computacional é por meio de ambientes de programação tangível. Tais ambientes em geral exploram a tangibilidade na entrada, isto é, na construção do programa por meio de Interfaces Tangíveis. Neste trabalho, buscamos explorar a tangibilidade do ambiente de programação tangível TaPrEC estendendo-a para a fase de execução, com feedback no mundo físico. Apresentamos a integração do TaPrEC com o Sphero, uma bola robótica que permite conexão com outros dispositivos. Para avaliar este novo sistema, realizamos 6 oficinas com professoras e crianças de um espaço educativo. Os resultados das oficinas são encorajadores e apontam para novas possibilidades de ambientes tangíveis que expandam habilidades do pensamento computacional
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Copyright (c) 2019 Bruna Z. Panaggio, Marleny Luque Carbajal, M. Cecília C. Baranauskas
Este trabalho está licenciado sob uma licença Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.