Systematic Literature Review on Gamification, Satisfaction and Fun in Education
DOI:
https://doi.org/10.5753/rbie.2023.2798Keywords:
Gamification, Education, Fun, Satisfaction, PerformanceAbstract
Gamification is a tool that can be used to increase engagement and motivate users, in addition to helping them learn. In this work, it was analyzed whether perceptions of Satisfaction/Fun in users of gamified systems are correlated with learning gains. The differential focus of the review carried out was aimed at analyzing the results of measurement of Satisfaction/Fun perceptions in primary studies, that said, previous works do not focus on the approach centered on Satisfaction/Fun perceptions, leading to generalizations of users' perceptions. For this purpose, a literature review of primary studies on the subject was carried out. Finally, 15 primary studies in the field of gamification in education were raised in which the perceptions of Satisfaction/Fun were measured and, from these studies, the relationships between the learning gain in education using gamification and how gamification provided the emergence of Satisfaction/Fun gains. Finally, it can be concluded that in most cases, positive results were found in relation to gamified systems that cause Satisfaction/Fun in terms of learning gains.
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